
XCOM 2
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PublisherFeral Interactive
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DeveloperFiraxis Games
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Release date5 Feb 2016
XCOM 2 is the continuation of XCOM: Enemy Unknown, the honor dominating technique match discharged in 2012. Twenty years have gone since Earth's pioneers offered unqualified give up to the outsiders. XCOM, the planet's last line of protection, has been crushed and crushed. All things considered, in XCOM 2, the outsiders rule on earth and construct shimmering urban areas that at first guarantee a splendid future for humankind, yet in all actuality just concealment a vile arrangement and dispose of everybody who restricts the new world request. Just the individuals who live on the edge of the world have a low degree of opportunity. Furthermore, here is another force social affair to battle for mankind. Headed to steady flight and with minimal possibility of accomplishment, the remaining XCOM powers must figure out how to start worldwide opposition and dispose of the outsider risk unequivocally. XCOM ESCAPE: Take order of the Avenger, an outsider stockpile transport that has been changed over into XCOM's versatile base camp. The new non-straight ongoing interaction lets you choose where to convey your group, how to make sure about help, and when to react to adversary counterattacks.RETRIEVE RESISTANT FIGHTERS: Five warrior classes, each with their own expertise tree and new class abilities, for example, Momentum, let you exceptional officers make any strategy. Strategic GUERRILLA FIGHT: New ongoing interaction frameworks offer significantly progressively strategic adaptability in battle. The condition of the world influences the earth of each battle. Disguise yourself and trap foe watches. Plunder foes and discover important gear and antiquities. Salvage VIPs and fallen companions by taking them to the departure point A NEW ENEMY GENERATION: A wide assortment of adversaries - from ground-breaking outsider races to ADVENT, agents of the outsider system - give strategic difficulties. RESEARCH, DEVELOP AND IMPROVE: Configure and fabricate spaces on Avenger to make new open doors for XCOM on the war zone. Research with your researchers and designs, create and improve weapons for your favored tactics.EVERY OPERATION IS UNIQUE: Embark on missions around the globe, in the wild, in the core of outsider controlled urban communities and in the profundities of outsider offices. There are practically unlimited blends of cards, wagers and objectives. Make YOUR OWN MODS: With the apparatuses intended for the network, you can make your own battle, strategic interactivity, outsiders, classes and procedure game highlights and offer them with the Steam Workshop. DUEL IN MULTIPLAYER: Combine crews of individuals and outsiders and battle legitimately Duel on arbitrarily made cards.
AGM score | 80% |
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IGN | 7 |
GameSpot | 9 |
About XCOM 2
XCOM 2 is released by Feral Interactive in 5 Feb 2016. The game is designed by Firaxis Games. XCOM 2 is a typical representative of the Role-playing (RPG) genre. Playing XCOM 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay XCOM 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like XCOM 2 can be found at AllGame here.
XCOM 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
XCOM 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on XCOM 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
XCOM 2: War of the Chosen - Análisis
Firaxis titles have always relied heavily on content added later. This does not mean that the base games come short of content but that their maintenance over time is reinforced thanks to new constant content. XCOM received at the time of its great expansion Enemy Within, extending its life considerably.
Before the arrival of War of the Chosen the title of Firaxis already received a great expansion from the hands of Pavonis Interactive and its mod The Long War 2. The community received this mod with open arms but was still waiting for the arrival of the official expansion by Firaxis. War of the Chosen is this expansion and we have been able to play it thoroughly to tell its news.
The first thing one should know about it is that, as with Enemy Within, we are facing an expansion that what it does is add new layers on top of the base game. When starting a new campaign we can decide whether to start the game with or without the content of the expansion. All the new content developed by Firaxis is designed to perfectly interweave with the correct development of the base campaign.
War of the Chosen seeks to multiply the useful life of XCOM 2. After so many months of its launch, it is normal for those veteran players to have the game more than completed and revised. Adding on the structure known to all new missions, enemies, classes and objects manage to multiply the already immense replayability of the title . Perhaps, in the absence of a full XCOM2 edition with the expansion, this new content is not so useful for those new players who have not yet touched the base game. Its starting price, about 40 euros, added to the base price of the game, can leave it in the background until the basic campaign is fully completed.
XCOM 2 put us in the position of leading a resistance dispersed throughout the Earth after humanity lost the war against the Elders. The Earth government is now dominated by a council of these aliens and the Advent, genetically modified humans mixed with them, are the armed arm and manager of the government . XCOM, the organization we embody, went underground after losing the war and now we must unify all the resistance against the invading government.
The premise remains the same. Little by little we will be strengthening our group of guerrillas and we will be contacting different resistance cells throughout the world. We have a countdown, the Avatar Project, that will force us to make certain decisions to try to avoid a global victory (another) of the aliens. In this sense, War of the Chosen does not modify in any way the basic development of the XCOM 2 campaign. However, all its novelties have been perfectly embedded within the emerging narrative of which the title makes gal.
One of the main novelties of War of the Chosen is the inclusion of different rebel cells beyond the basic and common ones of the original game. In XCOM 2 we find three new factions of the resistance trying, along with XCOM, to overthrow the alien government. These three factions; Guerrillas, Reapers, and Templars represent different ways of fighting the invader and result in different side missions and, one of the most important things, three new soldier classes.
The guerrillas are former Advent members who have torn off their cranial connectors and regained their freedom. The reapers are militarized humans who have launched into the indiscriminate hunt for aliens for eradication (and to use as food). Templars are human, or so it is believed, with higher than average psychic power and have made their minds their best weapon. To gain the trust of these three factions, we will have to carry out small missions with their men.
What other news does War of the Chosen add? We continue commenting on the next page.
Other reviews
We gathered the finest game reviews for you to have a better idea of the XCOM 2
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Dan StapletonXCOM 2 - Critique
Translated from English by IGN France
The hopeless vibe of the post-apocalyptic world of XCOM 2 doesn't really invite relaxation. 20 years have passed since the sad defeat of humanity during the war played in the excellent XCOM: Enemy Unknown released in 2012. We are now fighting 10 years of occupation by aliens. It is a theme that is perfect for a squad game where 4 to 6 soldiers will face a much more powerful enemy at first glance, as well as an excellent backdrop for unpredictable, tactical and addictive battles.
Just like in the previous installment, the challenges of turn-based tactical combat challenge you to become too attached to your characters, which can be personalized as you wish, when you know very well that they can die at any moment after an error or a stroke of bad luck. As with any game that includes a luck factor, such as Risk, Monopoly, or Warhammer, XCOM 2 is a cruel game. Even if the way you play is flawless, you can still lose from a bad dice roll. However, a good player will know how to stand out in the long term. Deciding what skills to improve and how to use them, and then crossing your fingers that your soldiers land their special move, all of these add up to a sometimes triumphant and sometimes tragic suspense.
It's like playing Russian Roulette with a single ball, your odds of survival are five out of six, or 83.3%. Pretty good isn't it? But you'd have to be crazy to risk your life on the remaining 16.6% risk, and yet that's what happens in XCOM 2. The game will ask you to play with the lives of your soldiers, and often with them. even worse percentages, every turn. You might think that an 80% chance is a guaranteed success… but when it fails, you need a plan B or you will only have your eyes left to mourn the death of your soldiers.
Not dying on your first game is one thing - you're doomed to fall for one of the myriad unknown traps, especially if you're playing on high difficulty (like I did - normal or 'veteran', don't. does not offer a challenge for someone who has already played XCOM). But one of the great strengths of XCOM 2 is its efforts not to become repetitive from party to party. Experienced players who have played XCOM: Enemy Unknown for a long time quickly understand how it works - they know what to build first, what research to prioritize, which paths to take in the maps, and where enemies spawn. In XCOM 2, this will no longer be possible, as randomness sets in throughout the campaign. The road that led you to victory the first time around may not have the same result in another game.
So within 20-30 hours of the campaign you will see a random assortment of weapon mods, bonuses for your soldiers, special ammo and grenade types, psionic powers, gains in your resistance network via the coverage of continents, etc. What are you going to use? Incendiary grenades that excel at disabling your enemies' special abilities while inflicting damage over time? Or poison bullets that reduce accuracy and deal constant damage? Or tracer bullets that increase accuracy in addition to other bonuses. You can't count on everything, but you will have something, and adapting to those resources is an ongoing challenge.
The same goes for high quality procedural maps, and variety of missions. Without knowing in advance the location of the objectives or the position of the hostiles, you will attack, defend, extract or eliminate VIPs by blowing everything up. Some missions will have a limited number of turns which will force you to play dangerously or retreat in a rush. I cannot say that I have ever lost a mission due to a poorly constructed map (although I have sometimes gotten away with blasting off.)
And since many missions start with concealed soldiers, your squad can ambush deadly and pay off, both for the mission and for the eyes. Stealth is an interesting concept, as if the aliens of XCOM 2 were telling us "humans, shoot first!" It is ultimately a simple system: at the start of a mission, the aliens do not know where the soldiers are unless they enter a certain perimeter or they open fire. It's not difficult to use, unless you go headlong into it (which I sometimes did, I admit). With a little caution, you'll put all but one of your soldiers into watch mode, circling the primary target, then watch your squad shred enemies (normally) in beautiful slow motion.
The aliens seem to be well equipped to compensate for your advantageous stealth, however, with powers that make them much more difficult to take down if they aren't downed in the first turn. Advent's shield holder is a case in point: if he survives and is unhindered, he will activate an ability that will give him and his allies an energy barrier capable of absorbing an amount. consequent damage. It is in your interest to pay close attention to who you are taking as your priority target because this has a huge influence on the rest of the confrontation, when it is their turn to attack.
Also when you take down two aliens in a group of three, sometimes the last one is smart enough to retreat and fit in with another group. This is great, because not only does the AI display a rare will to survive, but you also have to remember not to leave any survivors when you launch the assault, otherwise the next battle will be much more difficult.
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Claudio ChianeseXCOM 2 - Review
They attacked us. They took our houses, our cities, our friends. They forced us to hide while they deceived humanity with their lies. But today is the day we ta...
XCOM is not only a beautiful series, it is a beautiful story. The progenitor of the saga, a creature of the brilliant Gollop brothers, practically invented a genre from scratch, mixing turn-based tactics, management elements and the great epic, never out of fashion, of the alien invasion in a single cauldron.One of those games that remain: I still happen to talk about it, with some friends over a beer. "Do you remember, that time ...": and it is the time when a lone hero triggered a grenade and blew himself up in the midst of a swarm of Chrysalis; is when the recruit on her first mission rescued the wounded captain, carrying him on the shoulder amid the deadly glow of plasma weapons; is when we built our Avenger, and then yes, those damned aliens began to tremble.
Then follow more or less interesting (more Apocalypse, less Terror from the Deep). And also spiritual followers, from Aftermath to Extraterrestrials: pleasant games too, but which were not XCOM. Until Firaxis arrived, and decided that the best way to honor the great old man was to rejuvenate him. Do not limit yourself to a remake, as the most conservative fans were clamoring, but find the courage to improve what was already almost perfect. A feat by climbers from the Andes, given the premises. Still, the Firaxis guys threw their hearts over the obstacle.The result was a faster and more immediate style of play, a lean structure, which however has not lost even an ounce of strategic depth and, indeed, has smoothed it with painstaking attention. XCOM 2 is the heir to this venture. Now the challenges are very different: fans have understood that Firaxis is serious, and they already know what to expect in terms of mechanics. It is therefore a question of repeating success by expertly dosing the new with the classic.
Let's start from the new, that is, from the setting. If you have followed even a little development, you will know it by heart now. Earth has been invaded, defeated and annexed to a mysterious alien empire, which governs through its human collaborators, the ADVENT. Except that these "humans" are not really humans, as it turns out in the early hours of the game. And, moreover, they seem to have obscure plans for the future of all of us: the Avatar project. What is not spoilero, but be sure that it is far more threatening than James Cameron's blue humanoids. The fact is that ordinary people, coaxed by the promises of alien technology, show no sign of rebelling: it is once again up to XCOM, therefore, to act as a revolutionary vanguard. Just like the good old Lenin said.
Videos
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Streams
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