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Tomb Raider

Tomb Raider

  • Publisher
    Eidos Interactive
  • Developer
    Core Design
  • Release date
    1 Oct 1996

Tomb Raider recounts to the energizing story of Lara Croft and her ascent from a young lady to an intense survivor. With her intuition and capacity to continue pushing her limits, Lara needs to do everything to uncover the dim mystery of an overlooked island and getaway its steady stranglehold. Download the defining moment trailer to see the beginning of Lara's epic experience very close. KEY ELEMENTS: Turning point: Experience Lara Croft's energizing beginnings and her improvement as an intense endurance craftsman Graves to be discovered.Fight to endure: discover assets, gain understanding and redesign Lara's weapons and devices to get by against the antagonistic occupants of the island.Live up in the group: play in an assortment of multiplayer modes Shipmates or marauders of Yamatai.

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AGM score 88%
IGN 9.1
GameSpot 8.5
death
parachute
shooter
airplane
explosion
flags
machine gun
health pack
bink video
gun
helmet
crouching
wasd movement
cutscene
pistol
first aid kit
assault rifle
melee
crosshair
kill feed
real-time combat
reloading
mercenary
sniper rifle
boat
wrench
grenade
weapons swap
camping
rifle
scope
run 'n gun
ammo
strafing
polygonal 3d
tire
wheel
achievements
digital distribution
flying enemies
crate
skull
downloadable content
destructible environment
water
puzzle
single-player only
credits menu option
bird
steam
platformer
puzzles
slow-motion
steam achievements
unlockables
dodge
third-person perspective
mustache
regenerating health
bridge
origin
game over
shotgun
controversy
molotov cocktail
glasses
snow
mud
playstation trophies
dagger
torch
running towards the screen
stealth
action-adventure
flies
glass
item container
experience points
gog.com
self-referential humor
voice acting
ledge grab
greatest hits
helicopter
cannon
weather
coin
bullet
non-player character
mascot
bed
table
gloves
glitch
cloud
water effects
60 fps on consoles
first-person perspective
realism
appeared on platform box
playstation underground
betrayal
punctuation mark above head
book adaptation
exploration
darkness
spikes
boss fight
female protagonists
jump
pipe
roll
explosives
damsel in distress
lava
lightning
save point
staircase
heads up display
secret area
maps
statue
sequence breaking
fire
backtracking
undead
mushroom
shield
swimming
arrow
switch
ladder
fish
human
book
sand
bow
rat
lantern
hat
collectibles
item throw
rain
electricity
key
campfire
bone
treasure chest
important text
bottle
vision obstruction
shielded enemies
evade
pushable block
limited light source
reward sound
coming of age
map
compass
weak spot
been here before
vase
tent
fetch quests
animal cruelty
games on which comic books are based
fast travel
context sensitive
pit
falling object
behind the waterfall
traps
rock
playstation network
tree
psone classics
original soundtrack release
loading screens
message on the wall
sprinting
playstation plus
instant death
barrel
meat
leaf
stalactite
muzzle flash
deadly gas
multiple death animations
whistling
promo vhs
egyptian
horse
hunting
steam trading cards
spear
gold
armor
day/night cycle
leveling up
mace
bag
breath meter
dual wielding
earrings
searching corpses
sandbox
female protagonist
bats
katana
thanks for playing
toilet
axe
knife
english accent
elements
quick time event
working for the enemy
heroic sacrifice
killing rats
egg
xbox 360 controller support for pc
difficulty level
exclamation mark
bell
climbing
bears
mask
upgradeable weapons
motion blur
environmental puzzles
rpg elements
exploding barrel
wind
light bloom
fire arrow
deer
beard
dinosaurs
rabbit
tyrannosaurus rex
late title card
street light
functional mirrors
girders
chicken
over the shoulder
truck
cup
shelf
warning sign
corpse
headset
pants
games with gold
facial hair
lifesaver
level titles
shipping container
zoom
boots
games on demand
phong shading
depth of field
improvised weapon
headshot
frag grenade
ammo box
forced slow walking
e3 2011
heavy
subtitles
headband
spotlight
motion capture animation
particle system
hair physics
murder
shadow
flowers
fruit
rope
cell phone
pop culture reference
skeletons
photo
sink
stuffed animal
smoke
pillow
desk
fence
kiss
column
bulletin board
rug
falling sequence
mirror
bucket
spider web
cart
dynamite
hugging
sunset
scarf
gramophone record
teapot
ship
saw blade
grass
auto-save
drowning
water level
slope sliding
swinging
balance platforms
footprints
wolf
auto-aim
special vision
fingerless gloves
radial menu
boss assistance
finishing move
cannonball
crawling
billboarding
blood
sex
game of the year edition
candle
retail games with steam activation
falling damage
scaleform
crepuscular rays
wood
stool
cloth map
necklace
quiver
stealth kill
rotatable objects
sweeping vista
e3 2012
tomb raiding
gps
light machine gun
gull
gamescom 2012
gun holster
screen splatter
grenade launcher
propeller
boulder
crab
cage
lens flare
sexualized women
skill points
full motion video
extreme violence
mutilated corpse
centaurs
chains
blood splatter
gear
tattoo
pre-order exclusive
unskippable cutscene
unskippable credits
bone pile
ledge crossing
camera
pencil
challenges
barb wire fence
flashlight
paper
light bulb
radio
baseball cap
laptop
office chair
loading screen advice
aluminum can
valve
belt
ponytail
pole
destructible cover
power line
machete
file cabinet
lighter
paper money
benchmark included
fire extinguisher
light up crosshair
watch
silencer
burning
gas mask
radio tower
badge
wallet
uzi
dithering
hook
microtransaction
profanity
clothesline
hanging
sandbag
fuel tank
enemy distraction
character models based on actual people
guided by radio
surround sound
moving bodies
crown
fan
locker
pax prime 2012
pilot
audio logs
persistent character damage
dog tag
point of no return
rapid fire
incendiary ammunition
shotgun shells
treasure hunting
boss killing their henchmen
jumping puzzle
pax east 2013
backpack
rubble
improvised bridge
inconvenient malfunction
sounds of despair
urinating
butterfly
ankh
barricade
environmental kill
goggles
charging heavyweight enemies
monster infighting
matches
treasure map
mummy
radar
inventory loss
concept art
escape from exploding building
franchise reboot
black-and-white
treasure hunt
diary
cults
cult leader
ambush
altar
root
boar
sitting down
screwdriver
pole jumping
survival
hunger
shoulder swapping aim
riot shield
on-site procurement
orphan
oni
detective mode
can't swim
balancing
zip line
jump scare moment
production babies
record player
steam pre-purchase rewards
aerial lift
playstation
redbook audio
loud ambient noises
electrified water
parkour
same name reboot
whiteboard
2" x 4''
bird nest
tessellation
cdc engine
shooting out lights
snakes
action one-liners
short shorts
buoy
walkie talkie
attract mode
boulder getaway
crow
apologetic killing
artifact
anchor
persistent corpses
signature weapon
scripted death
fmod
torii
bear trap
fainting
head on a pike
games on which movies are based
passport
net
grenade indicator
tigers
mentor
naval mine
tank controls
tape
directed escape
bag of holding
rope arrow
gorilla
bowie knife
tōrō
egypt
female hero ( heroine )
archeology
warthog
urn
ice axe
tressfx
scion
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About Tomb Raider

Tomb Raider is released by Eidos Interactive in 1 Oct 1996. The game is designed by Core Design. Tomb Raider is a typical representative of the Adventure genre. Playing Tomb Raider is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Tomb Raider will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 1 Oct 1996 released games such as:

In addition to Tomb Raider, the representatives of Adventure games also belong:

A complete list of games like Tomb Raider can be found at AllGame here.

Tomb Raider is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Tomb Raider is perfect for playing alone or with friends.

At AllGame you can find reviews on Tomb Raider, gameplay videos, screenshots of the game and other Adventure representatives.

Tomb Raider - Analysis

Author: Óscar Díaz
Date: 2020-07-30 17:10:51
We are in 2013 and it has rained a lot since we saw the first analysis of Tomb Raider. So much so that Lara Croft has had to be reborn to look attractive to today's generations. Not only from consoles, but from those who, in 1996, could not jump out of the chair when seeing a T-REX emerge from the shadows. We are facing a full-fledged restart, forced by the times. One of which its managers must be proud.

Tomb Raider , in addition to wildlife attacks, some puzzles and a world icon, is identified with moments for memory. A handful of seconds that have always reminded us of a saga. The angel's leap next to a waterfall, the close-ups of the protagonist against a wall, her two pistols ... are moments that, in 2013, are part of the past. We are facing a new game, which breaks with what we knew from the series.

The new Lara Croft has left the University and started to see the world. They accuse her of being a nerd who does not want to party on vacation and runs away from the beach in search of ruins. Money and contacts are not lacking. He also has good friends, adventurers, who even act as parents. Mr. Croft died, but the family spirit is strong in the heir. So much so, that it is your own instinct that triggers what happens during the more than 10 hours that the new Tomb Raider lasts.

To begin the story, the chosen setting could not be more accurate. A ship, an expedition, and an area reminiscent of the Bermuda Triangle. We are in a traditionally Japanese domain area. The following, unsurprisingly, is a shipwreck. Lara still doesn't have the character she showed in previous games. She is questioned and is by no means the leader she will become. We started almost with an embryo of the protagonist, who promises to become a character. This is the basis of the game, it erases the concept we had and forces us to start from scratch. Lay the groundwork for those to come, perhaps on PS4 , the next Xbox and PC .

About how necessary it was to rethink Tomb Raider , there is little to say. The developers themselves, Crystal Dynamics, took this task as their own in Underworld . For many, it was what they needed a saga that had fallen very low with The Angel of Darkness . But it was not enough and now it was time to relaunch an entire franchise as millionaire as pervasive.

The first thing we do, when the game really starts, is to put on the skin of a survivor. We see this even in something curious. Lara evolves, with skills in three categories. We have a tree that is distributed between combat, agility and survival. Advancing in this means the difference between accessing some points on the map or those that are impassable. The same thing happens with weapons, which are an example of how a system of improvements is made.

You need to go a little bit further to see what the most brutal , violent and adult Tomb Raider in history is like. Far removed from the fables that end up being the Uncharted. Everything is more explicit and it is played with the doubt between logic and the fantastic, as in Indiana Jones, which is its original source of inspiration. You just have to look at the screen for a few minutes to discover blood, dismembered corpses, wounds that do not heal, cold-blooded murders ... It is a title for those over 18.

Join Lara Croft on her journey through 2013 ...

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Tomb Raider.

Tomb Raider - scene 1
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Videos

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