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The Room

The Room

  • Publisher
    Fireproof Games
  • Developer
    Fireproof Games
  • Release date
    19 Sep 2012

Bounce into a world brimming with unusual gadgets and catalytic machines in The Room, the 3D puzzle game and BAFTA champ from Fireproof Games. Follow a path of strange letters on your tedious excursion where machines meet fantasies and settle the riddles of numerous one of a kind gadgets in significantly progressively unordinary areas. The Room PC is a completely advanced HD variant of the 2012 Apple iPad game, including of the 'EPILOGUE' DLC, which gives you 20% progressively substance and game time contrasted with the first form. This PC form of the game was a work in progress for a long time. Practically all pieces of the game have been overhauled from scratch.Fireproof Games is a little, free group from Guildford in the UK. The Room was our first game that we discharged in September 2012. We were overpowered by the incredible achievement and our recently made fan base just as the numerous worldwide honors. The Room transformed us and we trust you appreciate playing as much as we had creating it.

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AGM score 0%
GameSpot 0
digital distribution
touch controls
single-player only
credits menu option
options menu
steam achievements
unity engine
humble bundle
first-person perspective
heads up display
level selection
loading screens
steam trading cards
top hat
confirm menu choices
spider web
special vision
crepuscular rays
light puzzles
rotatable objects
lens flare
tarot cards
color separation
game developers choice awards 2013
code writing
escape the room
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About The Room

The Room is released by Fireproof Games in 19 Sep 2012. The game is designed by Fireproof Games. The Room is a typical representative of the Adventure genre. Playing The Room is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Room will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 19 Sep 2012 released games such as:

In addition to The Room, the representatives of Adventure games also belong:

A complete list of games like The Room can be found at AllGame here.

The Room is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

The Room is perfect for playing alone or with friends.

At AllGame you can find reviews on The Room, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of The Room

The game has a minimal story, in which the player is told by letters of a mysterious box in a room in a house; as the player solves the puzzles around the box, more notes from the same author - one who previously had solved the mystery of the box - are found, describing the box's use of an ethereal material called "Null", as well as showing the author slowly descending into madness.

The Room - Análisis

Author: Albert Manjón
Date: 2020-07-30 16:28:41
When the British of Fireproof Studio founded their studio back in 2008, they did not know that their first title would be a total success in the then flourishing market for mobile games. Study originally oriented to give artistic support to other studies, the first bars of the British were hand in hand with studios such as Media Molecule or Guerrilla Games.

Over the years Fireproof Studio became Fireproof Games and in 2012 its first title, The Room, was released . Originally released for iPad on the Apple platform (you can read the review of The Room for iOS here), the game garnered rave reviews, earning it the iPad Game of the Year or a BAFTA award.

But what is the Room, and what makes it so special? Despite what its name suggests, The Room is out of boxes. How a narrative around the written notes that are presented to us, build a plot of a mystical suspense. Notes that we will discover as we solve the boxes that make up our adventure.

Complex boxes, elaborate and full of secrets and mysteries. Boxes that will make us think and look for ways to get into that space before us. We are not facing excessively complex riddles but enough to have that feeling of overcoming each time we manage to hit the key that we were missing. The number of puzzles that are presented before us is limited enough not to be overwhelmed and to intuit at all times the path we must follow to solve the enigmas that await us. We will have within our reach a lens that will allow us to observe reality from another perspective. Many of the puzzles will require a combination of observing reality from our naked vision and from this lens in order to solve the various puzzles.

Complementing its balanced gameplay, the artistic section is simple but successful. Superb shadows and light effects, glossy finishes, boxes full of details and unimaginable mechanisms. These effects really make The Room a digestible game that invites you to play it and play it until you finish it. This point will be something that will not cost us and it is noted that The Room was designed for iOS in the time of 2012 where games for the Apple store were based on intense experiences but, in many cases, excessively short.

The Room will not take more than 2-3 hours. It is true that solving some puzzles may take longer than others, but the boxes script the experience so that it is not excessively complicated. They focus our gaze on the problem and invite us to focus on those two or three points where, combining in one way or another, we will hit the key to move to the other group of puzzles.

And, for the first time, we are lucky to be able to enjoy it on a console . The lucky one has been the hybrid of Nintendo, how could it be otherwise, since the control of The Room fits perfectly into the proposal of the Nintendo Switch. The possibility of taking advantage of the touch screen features means that the best way to play it is in the portable format. However, Fireproof Games has implemented a control through the joycon as a pointer to be able to enjoy it also in the desktop format. Both options are very valid but the truth is that the portable version gains many integers and makes the game faster and more accessible.

However, this version of Switch is halfway there. The game itself is somewhat limited in its content but bearing in mind that there have been several sequels, it is not difficult for us to imagine a version where all the content that Fireproof Games has been working and developing all these years has been incorporated, leading to a much more complete version. interesting and valuable.


Screenshots will help you evaluate the graphics and gameplay of The Room.

The Room - scene 1
The Room - scene 2
The Room - scene 3
The Room - scene 4
The Room - scene 5


If screenshots are not enough, you can enjoy creative videos from Fireproof Games

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