Landau Interactive

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SUPERHOT

SUPERHOT

  • Publisher
    SUPERHOT Team
  • Developer
    SUPERHOT Team
  • Release date
    25 Feb 2016

"A sign of excellence." - Destructoid9/10 "The most creative shooter I've played in years." - Jimquisition9.5/10 "unlike whatever else I've played." - Polygon9/10 "may have a place in a similar set as System Shock and Half-Life" - The Daily Dot5/5 "SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!" - Washington PostIn SUPERHOT, the lines between conscious technique and enthusiastic confusion obscure, in light of the fact that time possibly runs when you move. No life bars, no strategically set ammo - just you against a contradicting prevalent power. Remove your foes and shoot, clip and move yourself in moderate movement through a hail of slugs. With its one of a kind, adapted designs, SUPERHOT carries a new breath into the primary individual shooter type. SUPERHOT's alluring however moderate illustrations help you to focus on the basics: the liquid ongoing interaction and the artistic feel of the battle Contents of SUPERHOT: - Endless mode: How long would you be able to get by against ceaseless rushes of rivals? - Challenge mode: Play SUPERHOT with your exposed hands - no restart, no games against time and the sky is the limit from there - Edit reiterations: Process your most energizing minutes in Play and offer them with others! - Extras: With Minisp ielen, ASCII workmanship and [secret] you can plunge significantly more profound into the universe of SUPERHOT. Thirty months of improvement. A great many long stretches of improvement and configuration work. What began as a basic game in the "7 Day FPS Game Jam" has become an amazingly effective Kickstarter crusade: SUPERHOT was made with incredible exertion and love by a free, devoted group and upheld by a large number of supporters from everywhere throughout the world.

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AGM score 78%
IGN 7.5
GameSpot 8
car
first person shooter
fps
gun
pistol
crosshair
instant kill
polygonal 3d
deliberately retro
breaking the fourth wall
puzzles
slow-motion
unity engine
humble bundle
glasses
door
glass
self-referential humor
bullet
first-person perspective
time manipulation
pipe
bottle
cyberpunk
instant death
xbox one x enhanced
bullet time
street light
shelf
trash can
column
couch
breakable glass
window
chains
ceiling fan
gamescom 2014
kickstarter funded
crowd funded
crt simulation
black-and-white
on-site procurement
game jam
steam greenlight
stylized
low-poly
7dfps
superhot
super hot
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About SUPERHOT

SUPERHOT is released by SUPERHOT Team in 25 Feb 2016. The game is designed by SUPERHOT Team. SUPERHOT is a typical representative of the Indie genre. Playing SUPERHOT is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay SUPERHOT will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 25 Feb 2016 released games such as:

In addition to SUPERHOT, the representatives of Indie games also belong:

A complete list of games like SUPERHOT can be found at AllGame here.

SUPERHOT is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.

SUPERHOT is perfect for playing alone or with friends.

At AllGame you can find reviews on SUPERHOT, gameplay videos, screenshots of the game and other Indie representatives.

Superhot - Analysis

Author: Juan García
Date: 2020-07-30 17:04:48
Superhot's starting idea is as simple as it is interesting: time progresses only when you move. This simple base is applied to a shooter to create an experience that reminds us in equal parts of the Matrix, Max Payne or John Wick. Spectacular and very entertaining. The funny thing is that the project was born in a gamejam, one of those that encourage the developer team to create something as fast as possible. The question we all asked ourselves was, is a game based solely on this mechanic possible? The answer is yes, and we are looking forward to writing this review to return to the virtual world that the game presents to us.

Superhot is a somewhat different title and much more demanding than it might seem. In practice, we will limit ourselves to picking up weapons (firearms and blunt weapons) and taking on all the enemies that come our way from a first-person perspective. Something almost routine in these times, but here it is renewed by making time almost stop when we are still. This breaks the frenetic and demanding rhythm of the shootings that occur to force us to think about the environment and consider the situation, since a single bullet will end our lives. Almost as if it were a puzzle, the situations of Superhot happen quickly and frantically, plunging us into a spiral of frantic shootings, swords and endless punches.

This is so because the action is not presented to us in a 'normal' way, but through a series of unique and independent situations, linked by a narrative in which we (the players) are an active part of the story. Yes, Superhot has a history, to the surprise of many. An elaborate conspiracy plot that knocks down the fourth wall at various times and that turns us into a mere dog of someone on the other side of the network of networks. For this, the developer has created a retro menu system that is so full of details and secrecy that it is difficult to list them all: mini-games, virtual reality demos, fat pixel videos ... Even to run the game we will have to click on an .exe file. A fun and peculiar way of presenting the 32 levels of the game, making it much more than a succession of extreme situations.

At this point it is worth noting the addictiveness of the Superhot experience, which sometimes restricts our actions to a predetermined path, to gradually open our hands until we allow ourselves to improvise as if we were an accomplished assassin. Almost in one sitting we will finish his campaign, which will not last more than a couple of hours after we get hooked. Not too much playing time in this modality, but just enough so that the mechanics don't get too old. During the 32 levels, only one playable twist (the body change) is included regarding the dodge-hit-shoot base, making those two hours just the right duration. Plus, afterward, countless extra game modes open up to make sure you keep us entertained for another good number of hours. On the one hand there will be the challenges, which put limitations and rules at normal levels, and ask us to meet a minimum time. Furthermore there are the unlimited levels, which also offer various versions to keep us entertained for several hours. It is better to consume these modes in small doses, since the repetitive action and the limitation in the number of actions can tire, however, well dosed, Superhot is a 'drug' that can last weeks in our body.

The truth is that it is a pity that it has not been used to introduce more playable turns such as the body change, since it manages to reinvent the base of Superhot, inviting us to replay levels again, if only to see what we are capable of do ... And by the way share it on the network of networks, through an own social network called Killstagram, in which, in the image and likeness of Instagram, we can follow and see what players around the world are doing.

The development team wanted action to be the main protagonist, knowing that we will need all five senses to survive, despite our unique ability. So it does not matter too much that the graphics are so simple (but functional), to the point that the scenarios lack textures, and the models show sharp edges. It is a brilliant artistic decision, which manages to attract attention to Superhot even before knowing how it works. In addition, in this way they ensure that almost any pc can move the game without any problem, further opening the market. The sound follows the same minimalist pattern, lacking almost completely a soundtrack, leaving the shots and blows to be the protagonists. This, not only does not take us out of the action, but it also achieves the same effect as its visual section: getting fully into the incredible action of Superhot. In the end, the pistol is an extension of our command or keyboard (with both forms of control, it works like a charm), completely eliminating all obstacles that may interfere with our total immersion in this virtual reality.

The truth is that it is a breakthrough, addictive and most entertaining experience, although it lasts too little and relies too much on a very limited number of mechanics. If this is not a problem, go ahead, Superhot is one of those games that people will imitate for years to come, for its daring gameplay and brilliant performance.

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of SUPERHOT.

SUPERHOT - scene 1
SUPERHOT - scene 2
SUPERHOT - scene 3
SUPERHOT - scene 4
SUPERHOT - scene 5

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