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  • Publisher
    Gearbox Publishing
  • Developer
    Unknown Worlds Entertainment
  • Release date
    23 Jan 2018

Subnautica is a submerged experience game on an outsider sea planet. A gigantic, open world loaded with miracles and threats anticipates you! Inundate yourself in an immense submerged world, you have arrived on a peculiar sea planet, and the main route is down. The seas in Subnautica go from sun-soaked shallow coral reefs to tricky remote ocean channels, magma fields and bioluminescent submerged streams. Watch out for your oxygen supply as you investigate kelp backwoods, levels, reefs, and convoluted cavern frameworks. The water is abounding with life: once in a while valuable, frequently unsafe. Mountains, Buildings, Survival After the crisis arrival in your departure case, you don't have a lot of time to discover water and nourishment and make the hardware you have to investigate. Gather assets in the ocean around you. Production blades, lights, plunging hardware and watercraft. Adventure further and more distant to discover rarer assets to make further developed things with. Construct Underwater BasesBuild bases on the sea floor. Pick appearance and parts, and focus on shell trustworthiness as profundity and weight increment. Utilize your base to store crude materials, leave vehicles, and renew oxygen while you investigate the tremendous ocean.Uncover the mystery of what occurred on this planet. There are signs that something isn't right here. What caused your accident? What taints marine life? Who manufactured the baffling structures that are spread over the sea? Will you figure out how to leave the planet alive? Upset the natural way of life The Ozeam abounds with life: Use the biological system to further your potential benefit. Trap compromising animals with a new fish and occupy them, or simply swim away as fast as you can to maintain a strategic distance from the grinding jaws of the meandering predators. Outfit it with drills, torpedo launchers, push guns, holding snares and that's just the beginning. Dread the night When the sun goes down, the predators turn out. The sea is coldblooded towards all who get themselves ill-equipped in obscurity. Zones that can be securely investigated during the day are precarious around evening time, yet additionally uncover a wonder that those escaping the dim will never observe. Jump underneath the surface. Cavern frameworks wind beneath the ocean bottom, from dim claustrophobic passages to Caves lit up by bioluminescent animals. Investigate the world underneath the sea floor, however watch out for your oxygen supply and dodge the risks prowling in the dark.Open DevelopmentGet week after week or day by day refreshes, see what the advancement group is taking a shot at, see constant change logs and give us criticism directly from the game. Subnautica's early access improvement is an open procedure and our advancement group needs to get notification from you. About the improvement group, Subnautica originates from Unknown Worlds, a little studio established by Charlie Cleveland and Max McGuire, and whose roots are down the middle life - Mod Natural Selection going back to 2003. The group works the world over, in the United States, the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia and numerous different nations. The primary office is situated in San Francisco and fills in as a base for the entire group.

see all / fold
AGM score 91%
IGN 9.1
GameSpot 9
unity engine
underwater gameplay
player owned houses
full body awareness
pax east 2014
epic game store
oculus rift
early access
expand / fold

About Subnautica

Subnautica is released by Gearbox Publishing in 23 Jan 2018. The game is designed by Unknown Worlds Entertainment. Subnautica is a typical representative of the Adventure genre. Playing Subnautica is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Subnautica will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 23 Jan 2018 released games such as:

In addition to Subnautica, the representatives of Adventure games also belong:

A complete list of games like Subnautica can be found at AllGame here.

Subnautica is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Subnautica is perfect for playing alone or with friends.

At AllGame you can find reviews on Subnautica, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Subnautica

Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.

Subnautica - Analysis

Author: Carlos G. Gurpegui
Date: 2020-07-30 18:03:16
Last January 23, a title came out of his Early Access that had been talking about for a long time in which circles. Subnautica appeared on Steam and Xbox One (with a Ps4 version announced but without any date whatsoever) to establish its peculiar proposal within a genre as exploited as survival.

There is something purely primitive in the genre (one of many) of fashion in recent years. Dozens, if not hundreds, of projects emerge around a very simple concept: "something has happened to you and you are alone in nature and you have to survive". To this phrase you can add different endings; "in space", "in the snow", "in the Conan universe" or "surrounded by dinosaurs" ... The context does not matter in the end, it only matters that you can collect wood, stones, mud and rushes to finish building a small town by yourself and if there can be other players or a day and night cycle that will force the rhythm better.

It is still a reflection of the power narratives that exist in video games. We all want to think that in case of experiencing a catastrophe in the purest style , they live! we would be able to survive (when the reality is that we probably weren't even able to light a fire in the snow). That we would become a sort of Bear Grylls and that we would survive with a knife, two sticks and a plastic bottle. If to this internal desire for survival we add a multiplayer aspect and a good handful of crazy possibilities (for YouTube, of course) we already have a game.

Subnautica, on paper, fits that description perfectly ; Survival game in a hostile environment (this time aquatic) and science fiction (our spaceship crashes on an unknown planet) and with an exit in Early Access as funding. However, as soon as one spends a handful of hours exploring the maritime depths of Subnautica, one realizes that we are dealing with something different: similar, but different.

We have lived the premise of Subnautica a thousand times. The ship we lived on, the Aurora, has crashed onto an unknown planet and we have survived only thanks to a rescue capsule. We are alone, with a damaged capsule and in the middle of a gigantic ocean that seems to cover the entire surface of the planet. We do not know if more people have survived, we do not know if they will come to rescue us and the only certainty we have is that we feel hunger, thirst and the urgent need to build a temporary shelter (we hope).

The starting point is what it is and on that very typical start Subnautica is able to develop its own environment of intuitive mechanics and, perhaps most interestingly, its own narrative that places the player as a central focus (although the title has announced a slope multiplayer still no date or anything is known.) The game from Unknown Worlds Entertainment is able to move between the cracks of the genre and create its own living space through which to make us float.

The well-worn and recognizable dynamics of the genre: collecting resources -> build-> survive-> return for resources is slightly truncated in Subnautica due to its own idiosyncrasy. At Subnautica we move in an aquatic environment, which forces us to explore the bottom of the sea to find any resource and that entails the inclusion of a resource more precious than food, water, silver or copper: oxygen. Everything in Subnautica revolves around something as simple as the mere act of breathing.

Our oxygen capacity in the suit (which as a good title of the genre we can improve by building larger oxygen tanks) marks the flow of Subnautica's game. If we can only do 60-second dives at first, it literally means we have a minute to get to the bottom, gather resources, or explore and return to the surface before we die. Although these time frames are increasing, so are the distances and depths that we need to reach the resources, places or creatures that interest us. This creates a powerful cyclical gameplay dynamic different from that of other survivals (even counting Subnautica with a day and night cycle that modifies the attitude of the creatures).

With such short comings and goings, at least during the first hours of the game, the title always revolves around small objectives that little by little endow you with the tools (both physical and mental) to overcome ever greater challenges . Thus, almost without realizing it, we went from building a knife to a small submarine to move through the depths of the ocean and this happens without tutorials in between and with a fluidity rarely seen in the genre. These short (but increasingly long) exploration-collection-manufacturing cycles make tool, habitat and equipment designs short and the feeling of constant evolution. It is true that to build the largest submarines we will need many resources that are difficult to make or manufacture, but before we get to them we will have taken one step after another, making it rare to feel the emptiness of simply accumulating resources to accumulate. However, and almost as a permanent curse in the genre, sooner or later we will feel that the trips between resources or bases are very long or that we spend a lot of time simply collecting and creating small pieces to build something bigger.

Perhaps Subnautica's greatest strength against its most direct competitors is its campaign, as we are facing a title focused solely (for now) on single player mode. The history of this strange and hostile planet will be revealed as we explore its depths and as we try to contact other survivors of our ship to try to be rescued. Many will likely approach this title simply looking for an aquatic survival experience without needing much more. It is there that Subnautica surprises by presenting a very interesting main story that breaks down and fits perfectly with the sense of constant evolution that we have mentioned. It is true, as we have also said, that sometimes the dynamics of the genre can be bothersome for those who enter the campaign directly and only want to discover the secrets of Subnautica but ... after all, surviving at sea is not easy.

Just when one began to think that the survival bubble was about to burst (if not fully burst) Subnautica arrived and showed that there are still loopholes to work on . The move away from the game from the more multiplayer aspect and, as they say, in the reef youtuber makes it an interesting single player title with an interesting narrative embedded in the dynamics of the genre.


Screenshots will help you evaluate the graphics and gameplay of Subnautica.

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If screenshots are not enough, you can enjoy creative videos from Gearbox Publishing

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