Resident Evil 7: Biohazard
Release date24 Jan 2017
Resident Evil 7: Biohazard is a survival horror video game developed by Capcom, for Microsoft Windows, PlayStation 4, and Xbox One, with the PlayStation 4 version including full PlayStation VR support.
About Resident Evil 7: Biohazard
Resident Evil 7: Biohazard is released by Capcom in 24 Jan 2017. The game is designed by Capcom. Resident Evil 7: Biohazard is a typical representative of the Adventure genre. Playing Resident Evil 7: Biohazard is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Resident Evil 7: Biohazard will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Resident Evil 7: Biohazard can be found at AllGame here.
Resident Evil 7: Biohazard is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Resident Evil 7: Biohazard is perfect for playing alone or with friends.
At AllGame you can find reviews on Resident Evil 7: Biohazard, gameplay videos, screenshots of the game and other Adventure representatives.
Resident Evil 7 Biohazard - Análisis
As it has been seen in the different updates that the playable demo has had since that same E3 (a success on the part of Capcom in our opinion to start opening the mouth of the general public), the bases of Resident Evil are still intact although there have been changed the style of play in an even more radical way than when it became a third-person action game in Resident Evil 4. In turn, it maintains many of the classic hallmarks starting with terror as the dominant genre, puzzles. to progress, the healing herbs and the relevance of each of the bouts.
It will be the story itself that manages to distance this Resident Evil 7: Biohazard from the rest of the saga to the point that it could be considered a reboot (without actually being it, at any time). As the trailers and the various demos have shown us, terror can come in the most unthinkable way: with a crazy family, the Bakers , who have a curious way of treating their guests. The game will put us in the shoes of Ethan, who goes to a house in the middle of the field in Dulvey, Louisiana looking for his missing wife, Mia, who has been missing for three years ... Until our protagonist receives a mysterious message by your part. It is no secret that he will have to escape and try to survive while solving the mystery that surrounds the area.
Resident Evil 7: Biohazard has a very direct way of telling its story . He does not usually abuse cut scenes, (something more than scripted events) and invites the player to be the protagonist, while he is solving the plot puzzle as he progresses through the narrow rooms that make up the set of his scenarios. The story in general is quite light, easy to assimilate, and not too related to the traditional lore of Resident, at least a priori, so it can serve as an excellent entry point for anyone looking for a first-person horror experience with or without Virtual Reality. Of course, perhaps for the most veteran, the outcome may end up being somewhat predictable.
Using the camera in the first person creates a terrifying atmosphere that grips the player . In addition, it expresses the feeling of terror in a very intelligent way. It does not abuse easy scares , camera turns in which you find something you did not expect or strident sounds "just because". Instead, it creates the feeling of tension in a much more subtle way . It plays great with lighting, (where the light spots focus and what shadows it creates), and sound (meaningless squeaks, floor creaks upstairs, doors that seem to open in the distance, or phone calls in between) of silences).
This apparent reboot that we discussed before will also be translated in relation to the enemies we face. There are new types of infected creatures, but there will be a great variety neither in terms of their typology nor in terms of attack mechanics. This fact is one more example of the minimalism of the game . Everything seems measured, weighed and counted. The experience that you want to transmit to the player is known and content is offered according to this idea. Nothing to do with the BOW World War that we were presented in Resident Evil 6 and its three main campaigns across the globe and with several protagonists.
Screenshots will help you evaluate the graphics and gameplay of Resident Evil 7: Biohazard.