
Persona 5
-
PublisherDeep Silver
-
DeveloperP Studio
-
Release date15 Sep 2016
Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to channel their pent-up frustrations into becoming a group of vigilantes reveling in aesthetics and rebellion while fighting corruption.
AGM score | 78% |
---|---|
IGN | 9.7 |
GameSpot | 9 |
Metacritic | 47 |
About Persona 5
Persona 5 is released by Deep Silver in 15 Sep 2016. The game is designed by P Studio. Persona 5 is a typical representative of the Role-playing (RPG) genre. Playing Persona 5 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Persona 5 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 15 Sep 2016 released games such as:
In addition to Persona 5, the representatives of Role-playing (RPG) games also belong:
- 🎮 The Witcher 2: Assassins of Kings
- 🎮 Dark Souls III: The Ringed City
- 🎮 Hand of Fate
- 🎮 Tokyo Xanadu eX+
A complete list of games like Persona 5 can be found at AllGame here.
Persona 5 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Persona 5 is perfect for playing alone or with friends.
At AllGame you can find reviews on Persona 5, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
The story
This section tells the history of the world of Persona 5
The story focuses on the 16-year-old protagonist after he is transferred to Syujin High School in Tokyo, Japan. Staying with friends of his parents, he meets up with problem child Ryuji Sakamoto, the withdrawn Ann Takamaki, art student Yusuke Kitagawa, and a talking, shape-shifting cat-like creature known as Morgana. During the protagonist's time there, feeling suppressed by their environment, the five form a group known as the "Phantom Thieves of Hearts", working together to explore the "Palace", a castle created by the hearts of people, and steal ill intent from others' hearts to help them: during this quest, they confront adult authority figures opposing them, along with a greater enemy revealed by their activities.
Person 5 - Analysis
Well, let's start at the beginning. After saving a woman from being attacked by a drunk in the middle of the street, we discover that the weight of the law works according to the amount of bills placed on it . We messed with the wrong guy and they opened a file for us, they kicked us out of school and our parents have denied us (thank you, guys). We have no choice but to leave our neighborhood and try to start a new life if we want to have a chance. Sojiro Sakura, the owner of a bar, will be our new legal guardian. He will give us shelter, advice and a few fights, but he is a good uncle.
From the first night we spent in our new life, something begins to happen. A strange APP appears on our mobile , and some murky dreams accompany us to darkness ... velvet darkness, of course. Welcome to the Velvet Room, where we will find an old acquaintance if you have played other Person: Igor. We are prisoners and he along with the baffling Justine and Caroline are our jailers. They talk to us about rehabilitating ourselves, about escaping from the prison we are in ... But we don't understand anything, of course.
Dawn and unfortunately we have to go to a new school, in which we will be pointed with the finger for being a transferred student and with certain rumors about our level of crime. Cruelty, stereotypes ... what did he tell you? We begin to meet several characters that will be of vital importance: the arrogant gym teacher and coach of the Volleyball team Suguru Kamoshida, the principal director Kobyakawa, the sweet Ann Takamaki, and the passionate and problematic Ryuji Sakamoto. Quiet, there will be many more characters to discover, but I'm not going to do all the work, right?
Well, here it gets interesting and we discover the magic of Persona 5 . It rains, we are late for the first day of school and by chance the destination crosses our path with that of Ryuji. After a moment of confusion, we find ourselves before ... A palace. Yes, where the school should be, now there is a palace, and everything looks very bad. We are intruders and the soldiers arrest and imprison us (and now there are three!). Be before us the very king of the palace, who is none other than an alienated Kamoshida in pink thong! Something weird happens, but everything is very real l. He sentences us of course to death, but something within us explodes in the face of such injustice. An uncontrollable power is unleashed, and our appearance changes, mask included. A voice whispers to us ... Is it time to be ourselves? The answer is yes! We tear off (literally, how disgusting) the mask and close our first pact with Persona, a being that we had hidden in us and will give us their power in battle ... Now the good has begun.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Persona 5
-
Andrew GoldfarbPerson 5 - Critique
Translated from English by IGN France.
Unlike the long epic cutscenes offered as an introduction to the previous parts of the series, Persona 5 begins its long journey with beating speed, offering you a memorable chase through a lively and particularly stylish Tokyo casino. This is a bold choice, like the game experience offered. By discovering the turn-based combat system (complex but accessible) during this introduction, fans of the series will not only see the return of game mechanics inherited from Persona 3 and 4, but will also witness the arrival of fights from a distance and from negotiation phases, features absent from the opuses released over the past ten years which have increased the depth and variety of the fighting. Persona 5 represents the culmination of everything that this saga of the J-RPG genre has striven to build, taking up the emblematic elements of the series and adding to them a good dozen of surprising new features.
Without a doubt, this is the most powerful plot ever offered in the history of the saga, and Persona 5 puts you in the shoes of a student who spends his nights saving the world. During the day, you take your lessons, take quizzes and live the life of a typical teenager, but when the bell rings, you take over the minds of corrupt adults and fight their inner demons to make them better.
The scale adopted by Persona 5 is astounding when compared to that proposed by the dungeons of its two closest predecessors, with palaces two to three times larger. While Persona 4 required you to travel extremely linear corridors before reaching the top floor of a dungeon, Persona 5 offers interconnected passages, tons of hidden rooms, doors that open while solving puzzles, and even excursions outside the dungeons that allow you to explore the hidden corners of your target's mind. Going into the assault on a new dungeon can sometimes be intimidating, but solving its different puzzles and progressing through each of the new areas offered gives you a deep sense of accomplishment.
If the alchemy between the characters never reaches the standards set by Persona 4 and its team seemingly straight out of an episode of Scooby-Doo, the much more coherent main plot of Persona 5 offers each of the characters the opportunity to shine individually, exploring their troubled past (such as the loss of a parent) to give more depth to the events you are experiencing. This saga has never hesitated to explore serious subjects, and this time it emphasizes school harassment, the sale of drugs, suicide, and a whole bunch of other questions always treated with justness which prove sometimes incredibly moving. The motivations pushing each character to join you are as understandable as they are singular, and each target has completely credible convictions. Thus, the past of an unrepentant dealer will not necessarily justify his crimes, but will make him much more than a vulgar caricature of villain.
The Persona 5 combat system is based on the familiar turn-based formula, with melee attacks, magic attacks based on one of the eight elements and the use of ranged weapons. In a similar way to capturing a Pokémon, you collect Persona that you will use during combat, and each one of them has its own set of skills and its own strengths and weaknesses. If each of your partners has a permanent Persona, you have as main protagonist the capacity to use several at the same time. This means that you can get additional Persona to use as you progress, and collecting many Persona with unique abilities is a great way to tailor your playing style to the type of combat you prefer. You can also merge different Personas to create new ones, allowing you by extension to inherit certain abilities until you find the one that works best for you.
The design of the different enemies turns out to be varied and colorful, from humanoids who could just as well be part of your team to extravagant and complex monsters, and seeing HD versions of enemies similar to Jack Frost remains a real treat for players following the franchise for more than 20 years. The Persona are even entitled to voice dubbing which strengthens the scope of negotiations during the fighting.
Exploiting the elementary weaknesses of enemies turns out to be fairly standard (the ice weak against fire etc.), and the possibility of alternating between different Persona to adapt to your opponents prevents the clashes from becoming too repetitive. This option also allows you to choose the right element whatever the situation, which will prove extremely important when you are opposed to enemies vulnerable to a single type of attack. When the going gets tough, exploiting the enemy's weaknesses becomes imperative, and the clever use of the new Baton Pass ability lets you create combos causing exponential damage that can completely change the outcome of the battle. The Baton Pass ability allows you to pass your turn to another member of your team after you have unlocked the use of these bonus actions by hitting the enemy's weak point. This gives you the opportunity to link several assaults and at the same time makes the confrontations even more strategic. This is a game-changer, since you must not only make sure you have a Persona to which the enemy is vulnerable, but also select partners with the right skills to continue your combos.
Obviously, like any good self-respecting J-RPG, Persona 5 must offer you an area in which to grind while fighting waves of enemies in order to reach a high level. And if it is impossible for you to return to the different palaces that you have completed, you can visit at leisure an area called Mementos . Mementos is a vast separate dungeon whose corridors are procedurally generated (as was the case in the previous part of the Persona saga), and it offers you new levels that are always more complex when you finish palates. This is a welcome change of pace, since offering simple battles not interspersed with puzzles gives you some respite after crossing a particularly demanding dungeon. As you cannot go back to the previously completed palaces, this dungeon also represents an excellent opportunity to recover the Persona that you may have missed (the Persona specific to each palace will be added to the new Souvenir areas when you complete them. ). Add to that the possibility of merging different Persona to obtain new combinations, and it becomes almost impossible to miss them.
The Mementos dungeon also houses the secondary missions of Persona 5, which invite you to change the intentions of your targets on a smaller scale (among which we find exs a little too invasive and small guys) in order to obtain money and bonus items. These missions are like little pellets and their respective plots lack scriptwriting substance, which prevented me from being interested in these secondary characters in most cases. That said, some of them have proven to be quite effective, such as that of this animal lover fighting against the ill-treatment inflicted on them, or that of these employees annoyed by the abuses of their boss. Missions of this type have proven surprisingly moving in some cases, or ended on a rather unexpected humorous note. The most elaborate ones are the ones you get through your Confidents, who can be members of your team or other characters with whom you develop affinities over the adventure. These confidants will sometimes introduce you to additional characters whose intentions will have to be changed in the Souvenirs dungeon so that you can continue to develop your relationship. These missions are generally interesting and allow you to better understand the ins and outs of their respective stories, such as this sympathetic person who has become mysteriously Machiavellian or these unexpected links between characters.
upstart
Persona 5 is above all a modern and particularly solid turn-based J-RPG, but it quickly turns into a life simulator. When you are not saving the world, you are free to move after the day is over. So you can visit the main districts of Tokyo and take part in different activities: training, fishing, taking a student job, testing your drumming skills, watching a movie or more simply going home to study, play a game retro, or read dozens of books. These different activities are a good step forward, compared to the rather limited number of things to do in Persona 4, and also a good way to develop your personal stats like Charm, Courage or Kindness.
In addition to these many activities, you also have 20 Confidents to spend time with, in order to forge strong ties with your comrades or other residents of Tokyo. By advancing this type of relationship, you improve your stats and benefit from various advantages which prove to be extremely powerful. Spending time in the company of a well-spoken politician can, for example, help you improve your negotiation skills, train with an expert in arcade games wielding the light-gun like no one will improve your mastery of weapons. distance, and rubbing shoulders with the local board game champion will give you new strategies to use during fights. Finding the right balance between the many activities offered by Persona 5 and developing these relationships (which can only be on certain days) is a welcome challenge that will probably require players wishing to maximize their daily progress to establish a timetable specific.
The Confidants you meet are of all ages, genres and backgrounds, and benefit as a bonus from voice dubbing and remarkable personal intrigue. I often found their personal stories as interesting as the main story, which led me to devote more time to this type of activity. As was already the case in previous installments, many of these relationships can become intimate (I mean, "really" intimate), but it is disappointing to find that Persona 5 does not allow you to go out with a person of the same sex, despite a certain sexual tension that may arise between your character and some of his male confidants.
By offering you so many possibilities and limited free time, Persona 5 reinforces the impact of each of your decisions in a fantastic way. Choosing to take a part-time job may allow you to earn money to buy better weapons, but will prevent you from developing your relationship with a Confidants and improving your stats. In the same way, spending time with a certain Confidants may allow you to unlock a skill in line with your playing style, but it will prevent you from learning more about others, and by the same opportunity to discover their respective stories. Maximizing your grind skills, or finishing a secondary story after months (game-wide of course) spent watching it progress turns out to be extremely rewarding experiences, and even lamenting over the many occasions that you have missed ten times the replay potential of the title and makes the launch of a "New Game +" even more attractive.
The Tokyo Jungle
Not to mention the dozens of activities available, the simple fact of exploring the virtual Tokyo of Persona 5 remains a real delight. From the lights illuminating the Tokyo night to the crowded subway trains that you take to get to school, every corner of this world turns out to be extremely colorful, and every detail seems to have been meticulously thought out in order to honor the real megalopolis. Japanese. The animated graphic style adopted by the title is reinforced by the presence of fully animated cutscenes, which are absolutely magnificent and punctuate the events of the main plot.
Each area of Tokyo is absolutely unique. Thus, neighborhoods like Shibuya, Shinjuku and Akihabara, have major visual differences outside the emblematic places that remind us of their very real counterparts. There is a clandestine bar in the Shinjuku district while that of Shibuya shelters a rather family restaurant, and Akibahara accommodates an arcade and stalls selling high-tech products and video games. The more the map of the game is revealed (knowing that you move between the different districts using the metro), the more you become aware of the incalculable number of things to do in this virtual version of Tokyo, compared to the port of the island of Tatsumi of Persona 3 and the province of Inaba of Persona 4 of a relatively small size in comparison.
All this is sublimated by the extremely stylized rendering of Persona 5, and I happened to navigate the title menus just to appreciate their splendid transitions. These particularly sharp design choices even benefit other aspects of the game, such as these transition scenes that differ depending on the mode of transportation you use to leave an area, where these summary screens appear after you have won a battle. .
It may seem strange to put this incredible style forward as it is immediately recognizable from the first seconds of play, but I do not count the number of times I have been amazed by the magnificent effects on the screen when I ambushed an enemy and found myself right in the middle of the battle, off the beaten track to appreciate the weather effects accompanying a rainy day, or when my character took out his umbrella while he left a building. Finally, the acid jazz-inspired soundtrack of Persona 5 sublimates the whole adventure, from the calmest moments to the impressive boss fights, by offering a certain coherence to the different aspects of this extraordinary experience.
Translator's note: Persona 5 is only available in English in Europe, some terms of this test have not been translated (they are generally in italics).
-
Biagio "Shinx" EtnaPerson 5 - Review
Anyone with a minimum of knowledge in the field of Japanese role-playing games will certainly know the genesis of Persona. Born as a spin-off of Shin Megami Ten...
The protagonists of Persona 5, in fact, are able to distort reality and therefore enter into real parallel universes. Originated from the subconscious of "special" people, these places are teeming with demonic monstrosities, created in accordance with the traumas, memories and repressed desires of the subject in question.
In this way the developers have set up an absolutely crazy background: psychedelic, bizarre, hallucinated, each "Palace" is a small design jewel. Talking about the title without going through its extraordinary technical realization is practically impossible. Persona 5 makes eccentric and scratchy style an integral part of the whole experience. But we will have the opportunity to speak calmly about this too.Regarding the playability, the sense of growth, progression and knowledge of their teammates is measured with rare skill, starting from basic notions and stereotyped characters, to get to a level of depth and introspection of the protagonists absolutely valuable. To avoid unpleasant spoilers, I do not go into the complex stratification of the story: just know that Persona 5 is able to keep the attention awake throughout the adventure, with intriguing narrative inventions and a never boring game structure, which it encourages exploration and reading of all the material that the developers have created for us.
Going back to the various dungeons, a distinction should be made. The basic levels of the game are created ad hoc, built around the distorted psychology of the "bad guy". Later on, however, it is possible to face a sort of mental sea, a primordial soup that exploits the random generation of levels to allow us to overcome the numerous sub-quests. One of my very personal worries related to the level of difficulty, but also in this case, Persona 5 was able to reassure me great.
-
Jordan DębowskiReview of the game Persona 5 - a strong hit RPG
The review was based on the PS4 version.
At the end of the PlayStation 2 era, this famous platform hit two Persona games belonging to the niche universe Shin Megami Tensei . Despite the simple graphics and repulsive for many stylistics of the anime, Atlus's productions have been appreciated for the addictive "roll" mechanics and interesting stories, collecting praise from reviewers and gaining the respect of fans of the genre. Regardless of the fact that interest in the brand over the years has fueled spin-offs and serial and film adaptations, Japanese Atlus made players wait a long time for the next full-fledged installment of the series. Persona 5 proves, however, that it was worth to be patient, because the next game in the series successfully develops the assumptions of the predecessors and offers addictive jRPG fun at the highest level , which is enough for tens of hours.
Basketball, dates and gossip
As befits the Persona series, the action of "Five" takes place in modern realities, focusing on the vicissitudes of the owners of the title creatures. In the game, we play the role of an enigmatic high school student who moves to crowded Tokyo for one school year. Our hero quickly expands his circle of friends and together with them discovers a mysterious smartphone application that allows you to move to the so-called metaverse - an alternative dimension where the human subconscious becomes reality. With the help of person, a projection of the psyche that the player collects and develops like in the Pokemon series, teenage rebels join forces and aim to repair the world, intending to steal the materialized desires of depraved adults.
At first, the story seems quite absurd, as if taken out of naive anime, but the player quickly realizes that it contains a lot of mature threads that draw our attention to the problems of modern society. After a slow start, the story full of well-thought-out characters gathers pace, and the intrigue and unexpected twists mean that we can't tear ourselves away from the adventures of our teenage fame. As in previous games, the scriptwriters try to balance the school comedy and life dramas, but due to the darker tone of the story "Five" closer to the depressive Persona 3 than on the fourth part of the sitcom at times - which makes me extremely happy.
The Japanese series stands out on the market in that, in addition to the standard for the dungeon running and hunting for better equipment, it puts a lot of emphasis on relationships with other heroes, implemented in the form of side tasks spread out throughout the school year. In Persona 5, the hero's free time management minigame is even more difficult , due to the development of this element of fun. Supporting characters and potential objects of interest are no longer just an interesting stepping stone and a way to create stronger people. In the "five" they became full participants in our criminal exploits, offering, for example, discounts in stores, unique items or inaccessible skills over time.
As someone who often had to go back a few hours in Person 4 , because he spent too much time on dating instead of "grinding", in the new game of the series I had an even bigger dilemma whether to invest in social life or spend free time, churning more mascaras - especially since new abilities can be invaluable help . For example, with one of the later bosses from a frustrating death in the last round, I was saved by a spell unlocked two weeks earlier during a seemingly insignificant shopping trip. Strategists planning to move the game on a higher difficulty level will have a lot of fun managing time and creating the perfect arsenal from the collected prizes.
Dungeons and (not only) dragons
On average, once a month, our heroes have to deal with the boss residing at the end of the extended dungeon - otherwise the game ends in an immediate defeat. The so-called. dungeon crawling is another aspect of the game that has had a solid lifting since Persona 4 and is one of the strongest advantages of this production. Instead of running through boring, randomly generated corridors, in the "five" we get unique, extensive spots in which we must demonstrate the ability to solve simple puzzles and perceptiveness. Maybe these are not puzzles at The Witness level , only simple puzzles or mathematical equations that need to be dealt with, but they diversify the aspect of fun so often associated with monotonous driving levels.
Exploring the next mazes full of monsters, we deal with opponents in turn-based battles. During them, we must efficiently use the order of turns and the elemental system of our attacks, based on the mechanics of "paper, stone, scissors". As a veteran of the series, I didn't have any special problems during most of my adventure, but due to the extremely dynamic nature of the battles, I found clashes in which the wrongly played first turn quickly turned out to be the last one .
Save the world and earn extra money after hours in the grocery store
In addition to hunting creatures and dating friends, an important element of fun is also the development of the character's main character. As in previous games in the series, this involves improving several features by engaging in side activities. And these are even more than ever before. From time to time, they even unlock an optional acquaintance or new location, which makes the time management mechanics more attractive.
For example, sitting down to books on rainy afternoons, we will double our intellect points, which will make us better at school exams. And when we get the proverbial "five", we will have a personal charm, needed, among others to make friends with more demanding girls. Planning the development of the hero is incredibly addictive and sometimes you need more strategy than when fighting with bosses.
I was extremely happy to know that I was rewarding my decisions, and investing in the character was as addictive as collecting and combining people. It is possible that due to poor time management, we will miss a lot of what this 90-hour game has to offer. This, in turn, encourages you to thoroughly explore the interestingly designed world and listen to gossip or independent character councils that can help you make decisions.
An interactive comic that you want to live in
In addition to saving the world and "responding to the blackboard", we can explore the virtual version of the Japanese capital in our free time . Locations, such as the Shinjiuku or Akihabara district, are limited to only a dozen or so closed locations, but they are so characteristic and developed that they perfectly match the character of fun proposed by Person . Particularly modern graphics, similar to what we know even from Catherine from 2011, compensate for the extraordinary design and artistic direction of production, and when it comes to dialogues, our eyes catch the expressive animated "portraits" of the characters.
Videos
If screenshots are not enough, you can enjoy creative videos from Deep Silver
Streams
But that's not all! We also carefully prepared the best strips from Persona 5.
You may also like
If you like Persona 5, but you're tired of it and want something new, you can try other games.