Release date27 Nov 2017
"Ode is an immersive, enchanting visual & musical experience through beautiful open worlds. Spread joy as you explore each sensory level, bringing the world to life by collecting and releasing fallen stars to create a harmonious musical garden full of colour and wonder." "Ode IS UNLIKE ANY GAME YOU’VE PLAYED! Unlike most traditional games, ode is an experiential journey through music and light. With no HUD to guide you, no tutorial and no hints, ode allows you to explore the sensory worlds around you at your own pace and direction. Your only goal is to spread joy throughout the world! - Complete freedom to explore fantasy landscapes - Everything in the world reacts to you - Bring each world to life through light, sound and colour"
Ode is released by Ubisoft in 27 Nov 2017. The game is designed by Ubisoft Reflections. Ode is a typical representative of the Adventure genre. Playing Ode is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Ode will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 27 Nov 2017 released games such as:
In addition to Ode, the representatives of Adventure games also belong:
- 🎮 Voidship: The Long Journey
- 🎮 Tailypo: The Game
- 🎮 Boris and the Dark Survival
- 🎮 To the Edge of the Sky
A complete list of games like Ode can be found at AllGame here.
Ode is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Ode is perfect for playing alone or with friends.
At AllGame you can find reviews on Ode, gameplay videos, screenshots of the game and other Adventure representatives.
Ode - Analysis
This time we are not going to start talking about plot, and there really is not. It all starts with heartfelt phrases that appear just after a brief visual explanation: with the arrow keys W, A, S and D we move, with the mouse we turn around the protagonist ... which by the way, is a kind of Star tucked inside a transparting ball that runs and bounces like a Monkey Ball , only here we can control it well. With the right button of it, we launch. With the other, we attract. And is that one of our functions in this "experience" is to start up some spheres- fragments of the environment that come to follow us and to follow our order to disperse or to meet.
This little "cute" star falls from the sky and begins to run around, colliding with plants typical of an extraterrestrial world that react to its contact , throwing lights and making the environment revive, while each of the elements with which it has friction begins to emit a series of musical notes that, together, cause a strangely relaxing and at the same time bearable melody. Everything is dressed in color, and sometimes there are simple puzzles in which we activate some plants and / or substances.
We began to move freely through open spaces and caves that seem typical of a platform title, but here the skill is quite secondary.
The purpose of the game is only to experiment , collide with things, see how they react, listen to their sounds and create a kind of musical work based on wandering, because each touch is equivalent to a new sound emission. Without fixed rhythm, recreating ourselves. No hurry. It is a visual show (quite bizarre at times), and also a performance on a musical level. Everything to acclimate us and give us a deep feeling of satisfaction and joy that comes into the eyes and ears of the player. And all this with no other purpose than to delight us.
We can retrace our steps at times, roll at high speed, bounce and notice how gravity is not ours. We are in an impossible place, with links that cannot be. There are areas to hang from, others to jump on, dangerous walkways from which, if we fall ... absolutely nothing happens. Just go back. There is no "life" bar, there are no "checkspoints", they are not necessary . We must think that we are in a ball pit and we are going to run around everywhere, having fun.
All this makes the game last ... whatever we want. In the absence of a fixed argument, our journey can be as fast, slow or repetitive as we want . There is also no limit to the objects on the stage, and of course, there is no what we can understand as "enemies". There are objects to experiment with. In fact, given the set that we tell you, we assure you that it would not hurt to use it for a while before sleeping. There is no difficulty, it is a " tour " for our senses . Or maybe the fantasy of someone who has ingested ... let's leave it in "something in a bad state".
Graphically we are facing a work of good taste. A colorful game, with nice and rounded shapes, which renounces all realism in favor of a feeling of fullness and of being in a safe place, a familiar place, a safe environment to run around. A kind of "playground". Muted colors abound until we pass over objects, when they will turn shrill and shrill. Everything is covered in exceptional plasticity. It is a game that could very well have appeared 4 years ago without looking very different ... and I would not need it either. In fact, we are facing the most "indie" that we could think of. Worthy of an alternative band-level video clip in which we are the singer and we don't even know the name of the bassist.
In the musical section ... we are going to take off our hats, with your permission. For the record, the title does not have a series of "great songs" for the ear, in fact it is quite prudent musically speaking. Instead, it "builds" a symphony based on soft, harmonic sounds that "hug" each other to create an unforgettable atmosphere. Quite a success to make a musical game such an experience.
We gathered the finest game reviews for you to have a better idea of the Ode
Marco "Uomoespo" EspostoOde - Review
Ode is one of those things that come suddenly and you don't expect. Accustomed to months of previews and trailers it's always strange when the announcem...
But what is Ode? The game puts us in the shoes of a plump starlet (who walks on tips and jumps) fallen from the sky and whose purpose is to return, bringing with him other stars, to give him back that brightness that belongs to him. The game world consists of only four levels, each lasting about half an hour. The first is a cave reminiscent of a dried up seabed, the second a kind of volcanic crater, the third a series of islands and the fourth another cave, this time quite similar to an alien planet.
In each area there is a large green jelly, surrounded by other smaller jellies which, if touched, turn yellow. Once all the small jellies turn green, even the giant one follows them, exploding and releasing what we could call "solid music" that bounces throughout the level creating a melody destined to characterize the environment. Each music is different and once made to "explode" all of them mix together forming a real soundtrack, in a riot of sounds and bangs. At that point, in fact, each element on the screen will start to move in time with the music. Obviously, continuing with the adventure each jelly will be more difficult to detonate, since finding the smaller ones starts to become a business.
But how do the other stars take you out of a level? First of all these are in fact simple luminous spheres which, once touched, attach themselves to the star, as if they were adhesive. Sphere after sphere, what is formed is in all respects the tail of a comet. The spheres can be lost due to some bump, fall or too risky jump, but with a single click it is easy to get them back immediately.
In addition to the jump button, in fact, there are only two other commands available, assigned to the left and right mouse buttons. By keeping the latter pressed, the spheres are attracted as a magnet would, with the pressure of the left one shoots them far away almost as our star star has just exploded. Exploding and flinging the spheres away can help to hit some otherwise unattainable green jellies or that appear when we position ourselves at a specific point and disappear if we move from there. Activate all the jellies of a level you can go further or waste time enjoying the music and hopping here and there looking maybe the balls left behind.
To reach the next stage just follow the wind and the luminous lines that appear once all the jellies are detonated. Following the wind you are sucked into space, which will light up as many as the spheres collected and these will remain "stuck" to the cosmos. Except for our star friend, who will fall again to continue the search. The whole game does not have interfaces, has no timer and no type of score. Having multiple stars with you only increases the brightness of the sky when completing it all. No frustration, no damnation for completism, only maximum relaxation. To help our friend there are special liquids, scattered in puddles here and there for the levels, each of different colors and each with a particular power to give them once they are immersed in them. There is a specific power per level, starting with the second. Let's go see them together.
If you are interested in finding out for yourself what the game has to offer (also given its brevity) you can skip directly to the end of the review. If you want to know more about the powers that can be used in the various levels, read on.
In the second level, the volcanic crater, there are pools of orange liquid. Entering it allows, besides showing off a new color, to jump higher, making the starlet and its tail take the movements and the shape of a caterpillar. Being able to jump higher is vital to reach the higher platforms where the green jellies of the level are hidden. The second power, in the third level, is the one that most amused me. The green liquid present here actually transforms us into one of those colored elastic springs to which entire stairways are usually made because after the first push they move on their own (or at least we try, I never did). Here, however, becoming a spring keeps you in total control, so it is fun to move in this way on the rocky scenario, step by step, reaching otherwise inaccessible areas.
The third power, present in the red pools of the fourth and last level, makes us become a wheel, giving us much more speed of movement and the ability to glide in the longest jumps. In this particular phase, full of lights and with several things on the screen, the game has slowed down, forcing me to repeat some jumps, something that had never happened in the previous levels. In the final part then a strong wind suspends our star in the air, giving us almost the impression that it is flying. One of the most poetic moments in the game.
Despite the absolutely relaxed atmosphere, you need a minimum of effort to color all the jellies. Nothing impossible, but you will find a minimum of challenge (especially in the third level). Of course, everything is resolved briefly and the impression of being a tech demo for its own sake Ode can give it. However, the game is sold at a very low price, less than a movie ticket on balance, so why not let yourself be carried away for a couple of hours on a journey between music and the stars?
I played Ode on an Asus K31CD-DE001T PC connected to a Philips 6000 32PFS6402 / 12 32 ", thanks to a code provided by Ubisoft. I finished the main adventure and the bonus level in a couple of hours.
Screenshots will help you evaluate the graphics and gameplay of Ode.
If screenshots are not enough, you can enjoy creative videos from Ubisoft
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