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Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance

  • Publisher
    Konami
  • Developer
    Platinum Games
  • Release date
    19 Feb 2013

Created by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the prestigious METAL GEAR establishment into energizing a new area with an all-new activity experience. The game flawlessly merges unadulterated activity and epic narrating that encompasses Raiden - a youngster fighter changed into a half-human, half-cyborg ninja who utilizes his High Frequency katana cutting edge to slice through whatever remains in his wrathful way! A gigantic accomplishment on both Xbox 360® and PlayStation®3, METAL GEAR RISING: REVENGEANCE comes to PC with all the renowned moves and activity running inside a delightfully acknowledged HD environment.This new PC variant incorporates every one of the three DLC missions: Blade Wolf, Jetstream, and VR Missions, notwithstanding completely altered body redesigns for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden's MGS4 body, and the ever-well known Cyborg Ninja. "CUTSCENES" choice added to the Main Menu. Play any cutscenes. "CODECS" choice added to the Main Menu. Play all and any codec discussion scenes. Menu alternative added to the CHAPTER Menu empowering client to play just the Boss fights. "GRAPHIC OPTIONS" added to the OPTIONS Menu. Change goals, hostile to associating, and so forth. There is an alternative perusing "ZANGEKI" that will adjust the measure of cuts you can make.

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AGM score 83%
IGN 8.5
GameSpot 8
sci-fi
military
car
customization
health
death
explosion
gun
cutscene
real-time combat
political thriller
mercenary
communism
grenade
fascism
armored personnel carrier
polygonal 3d
ninja
robots
achievements
digital distribution
rocket launcher
destructible environment
breaking the fourth wall
terrorists
e3 2009
train
slow-motion
martial arts
hand-to-hand combat
third-person perspective
game over
ski mask
playstation trophies
stealth
action-adventure
cyborg
anarchism
modern warfare
helicopter
mech
soldier
rivaling factions
modern military
bazooka
s-rank
letter grade at the end of a level
table
gloves
water effects
60 fps on consoles
realism
alternate historical
tragic hero
bosses
lightning
minimap
sword
hack and slash
human
collectibles
saving the world
slashing weapons
interquel
cyberpunk
original soundtrack release
playstation plus
barrel
alert
insanity
artificial intelligence
conspiracy
katana
depression
message
anti-hero
quick time event
androgyny
new protagonist in sequel
innocent people die
war veterans
dark past
reluctant hero
loner
xbox one backwards compatibility
bullet time
alternate costumes
motion blur
dynamic soundtrack
light bloom
checkpoints
street light
oil drum
sombrero
guest costume
ragdoll physics
cover system
games on demand
chest-high walls
gore system
dismemberment
earpiece conversation
secret achievements
execution
forced slow walking
e3 2010
victory gong
sequel is in a different genre
subtitles
parrying
launching enemies into the air
chainsaw
murder
cardboard box
fence
lgbt
cat
breakable glass
guards
assassin
retail games with steam activation
decapitation
e3 2012
gamescom 2012
spin-off
stun
extreme violence
cutscene pause
strategic dismemberment
playstation home tie-in
police car
mayor
van
machete
surveillance camera
russian accent
persistent bullet holes
gunslinger
profanity
genius-level intellect
private military company
evil old white guy
the patriots
codec
maimed protagonist
watermelon
pax prime 2012
the future
invisible wall
helicopter boss
train level
development hell
cybernetics
boss rush
concept art
saving the president
tutorial
verticality
konami code
metal gear
homing missile
non-standard difficulty differences
ninjatō
call sign
contextual controller rumble
limb targeting
hide in a container to get past security
cyborg ninja
portable cover
gekko
metal gear ray
unbeatable bosses
elevator ambush
tokyo game show 2010
multiple personality
dash
tokyo game show 2012
hud video messages
emp grenade
dodge offset
divekick
auto-parkour
cardboard cutout
torii
combat dialogue
dynamic slicing
directed escape
right-stick combat
tōrō
sai
rules of nature
metal gear rising: revengeance
metal gear rising: revengeance game
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About Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance is released by Konami in 19 Feb 2013. The game is designed by Platinum Games. Metal Gear Rising: Revengeance is a typical representative of the Adventure genre. Playing Metal Gear Rising: Revengeance is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Metal Gear Rising: Revengeance will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 19 Feb 2013 released games such as:

In addition to Metal Gear Rising: Revengeance, the representatives of Adventure games also belong:

A complete list of games like Metal Gear Rising: Revengeance can be found at AllGame here.

Metal Gear Rising: Revengeance is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Metal Gear Rising: Revengeance is perfect for playing alone or with friends.

At AllGame you can find reviews on Metal Gear Rising: Revengeance, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of Metal Gear Rising: Revengeance

In the year 2018, cybernetic soldier Raiden goes on a mission to stop a terrorist organization from starting a war for financial gain.

Metal Gear Rising: Revengeance - Análisis

Author: Juan García
Date: 2020-07-30 17:02:05
Raiden not only rides it on consoles, a year later, Metal Gear Rising: Revengeance, the hack'n slash from Platinum Games makes its appearance on PC loaded with action and spectacularity, one of the best me against the neighborhood of the generation (almost ) last, now available to more users.

It's been a year since the game, distributed by Konami , surprised everyone with its quality, especially when it had been "suspended" for four years in doubt as to whether it would materialize or be canceled, during its long development. It was fortunate that the company that took over was the same one that had given birth to jewels as important as Bayonetta , the same one that very recently has shown that theirs is crazy action with titles like The Wonderful 101 on Wii U. Reactions to Metal Gear Rising: Revengeance were mixed. On the one hand, lovers of pure hack'n slash could not feel more rewarded. On the other hand, fans of the pure espionage saga noted that this Metal Gear did not measure up to what Snake offered in other installments.

This analysis is focused on the PC version of Metal Gear Rising: Revengeance , to go deeper into the original title, you can consult the original. Argumentally, we find the same story. A plot that happens a few years after the disappearance of Los Patriots (that is, after Metal Gear Solid 4 ), with a large number of video scenes and dialogues through codec (that if they are not at the level of Kojima's works) . Frenzy is served, along with utterly whimsical and brutal scenes, leading Raiden to make everything from impossible attacks to jumping from missile to missile to reach an enemy. A total display of adrenaline, seasoned with a musically brilliant sound section, with melodies that boast styles such as the most electronic industrial metal, and works of contemporary cinematographic blockbuster.

In the gameplay section we find a proposal that leaves no doubt about the style: Metal Gear Rising: Revengeance opts for speed and immediacy. There are two main attacks, the quicker and softer on the one hand, and the stronger and somewhat slower on the other. Another option is to activate the katana mode, through which we can carry out free orientation cuts, and really, this is usually a joy, since almost any element can be crossed as if it were cheese. Of course, it is not infinite: if we spend the bar, we leave in this way, although of course we can recover it by collecting cells from the opponents. Our arsenal will be expanded, for example with the weapons dropped by the final enemies, although we can also improve the katana and combat skills. Raiden will evolve, and that will be noticeable in combat, and in his attacks.

For defense, on the other hand, we have no choice but to choose one technique: to foresee the trajectory of the enemy's attack, and to deliver a sword strike to stop it. This will destabilize our adversary, entering an almost "slow motion" mode in which we can counterattack with great power. Although, of course, the combat system goes further, being able to execute combos by alternating between one attack and another. In addition, quick time events allow us to finalize extreme situations, such as in the fight against metal gear. They are moments that waste show. On the other hand, if we use the Ninja Race mode, Raiden will start to run avoiding obstacles and even deflecting bullets with the sword automatically.

All this was already present in the console version of Metal Gear Rising: Revengeance , although it deserves to be commented, because they are the most important data of the game. What can we say about adapting to PC ? Everything responds perfectly, and the control has been adapted effectively , combining keyboard and mouse in a similar way to what a shooter would propose. In this case, the left button is the soft attack and the right button is the strong one. We move with W, A, S and D; We jump with space, the katana mode is activated with the shift button ... But the ideal thing is to have a pad, if possible the Xbox 360 controller for Windows , at which point we start to control Raiden exactly as I we would do in console. The presence of analogues represents a brutal improvement in control.

In compatible, in addition, the DLC available for console are included: that also refers to all VR missions. All this extends the useful life of the game (although it does not make a very marked difference with the version for 360 AND PS3, since all the extensions are already accessible for free). Revengeance is, however, one of the titles with more replayability today, as it encourages us to repeat the around 7 hours of the title a few times, until we achieve the best possible score in each mission.

Graphically, there has been an improvement in textures and effects compared to the original game, adapting to higher-level graphics cards, and taking advantage of the ram. Thus, it is necessary to have 4 gigabytes of memory to be able to live the experience of Raiden , which now looks even more impressive, because on console, despite moving to a high level, it was not up to the standards of other works of hack´ n slash. That yes, a powerful team is recommended, as it is what will make the game squeeze to its full potential, leading to jerks at various times when more elements move on the screen. Of course, resolutions ranging from the highest to some a little more restrained are allowed, which make it possible to enjoy Metal Gear Rising: Revengeance even when we do not have a PC of the highest range.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Metal Gear Rising: Revengeance.

Metal Gear Rising: Revengeance - scene 1
Metal Gear Rising: Revengeance - scene 2
Metal Gear Rising: Revengeance - scene 3
Metal Gear Rising: Revengeance - scene 4
Metal Gear Rising: Revengeance - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Konami

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