Release date23 Oct 2012
Hotline Miami is an energizing activity game that is overflowing with unadulterated brutality, extreme shootings and bleeding hand-to-hand fights. In an elective Miami in 1989, you assume the job of a secretive screw-up on a dangerous frenzy against the obscure black market, at the command of any voices on your replying mail. You will before long battle to discover what is really occurring and why you are powerless to such demonstrations of viciousness, depend on your brains to ace your way through apparently outlandish circumstances while continually dwarfed by insidious adversaries. The activity is tireless and each shot is dangerous, so every activity must be done rapidly and conclusively on the off chance that you need to endure and reveal the vile forces that cause the gore. Hotline Miami's unique visual structure, a thundering soundtrack and an unbelievable chain of occasions will make you question your own hunger for blood as you are pushed as far as possible by a severe, persevering challenge.Main highlights Breakneck shootings in blood-recolored neon passages, joined with an extraordinary, beating soundtrack, a stunning and unadorned story circular segment that traverses 20 ruthless staggered maps Breathtaking fights against a peculiar group of supervisors from the Miami black market Use 35 distinct weapons - from the shotgun to the attack rifle to katanas and lead pipes - everything is at your fingertipsOver 1,000 unique sprites offer a fabulous assortment of situations, weapons, items and demise movements from adversaries so executing is constantly unused. Pull out one of 25 distinctive unlockable binds Masks over to shroud your character and change the interactivity in support of you or to expand the challengeDraising beats and puzzling sounds by Sun Araw, Coconuts, MOON, Jasper Byrne, El Huervo, Perturbator, Scattle, Elliott Berlin and Eirik Suhrke that test your cutoff points, and leaderboards to exhibit your aptitudes
About Hotline Miami
Hotline Miami is released by Devolver Digital in 23 Oct 2012. The game is designed by Dennaton Games. Hotline Miami is a typical representative of the Indie genre. Playing Hotline Miami is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay Hotline Miami will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Hotline Miami is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
Hotline Miami is perfect for playing alone or with friends.
At AllGame you can find reviews on Hotline Miami, gameplay videos, screenshots of the game and other Indie representatives.
Hotline Miami - Analysis
Unlike Retro City Rampage , which we also discussed a few days ago, Hotline Miami is another love letter to the video game of past times, although its game mechanics work much better than in the work of Brian Provinciano. The fact that the protagonist has an NES in his apartment is already a statement of intent and the game also bases its premise on the zenith perspective although of much fatter sprites and it is an immediate arcade like few others. Very short, yes, but tremendously immediate.
Let's get down to business. Hotline Miami is divided into just over fifteen levels in which things will become increasingly difficult for us. That difficulty is going to be a hallmark of the title from the first to the last level, starting with some controls that are difficult to adapt to for a few minutes and reaching the central point of the matter: a single blow and / or bullet ends our lives at the moment.
In Hotline Miami we do not have a life counter to use, these are infinite, and each level has its checkpoints that are reached once we clean a floor in the area where we are. Although it may seem simple, or that or a server is a real package with all the letters, the task becomes titanic at times since the title of Söderström does not give any option to errors. As in real life, a minimal overexposure ends you.
In fact, the phases of Hotline Miami are a strange mix between stealth and action in abundance. On the one hand we can finish off several of our enemies with a clean fist, going through doors or throwing blunt objects, but when things get serious and you have to end up with three guys in the same room, you had better wear a headscarf and surname yourself. Rambo if you want to get out alive.
He spoke of stealth in Hotline Miami because it is a fundamental element for some aspects of each mission: the longer the enemy takes to realize that we are killing all the guests on that floor, the less complications it will put us, although at the first shot we will finish with much of our options to cover us.
Now that we have explained the game mechanics in broad strokes, you can get an idea of how the action unfolds, possibly the darkest point of Hotline Miami . The game is fun, yes, and although it has a point of difficulty above what we are used to, but at times it is extremely repetitive.
Its levels can be solved in several ways thanks to the game of different rooms with doors conveniently distributed to be able to move around the plane without forcing the player to use predetermined routes and it is a fact that is appreciated. But the tactical component vanishes in a flash as soon as the first shot is fired and the enemies come after you in droves. From there begins a flight forward in which your only weapon is skill at the keyboard and pray that an enemy does not appear due to that blind spot that you did not have controlled.
To find out how this bloodbath that Tony Montana could star ends, go to the next page.
We gathered the finest game reviews for you to have a better idea of the Hotline Miami
Lorenzo BaldoMiami Hotline - Review
Hotline Miami is a punch to the mouth of the stomach, a lightning-quick right that can take your breath away, break your knees and lead to fainting. Hotline Mia...
Literally destroying the excess of colors and neon lights of the bulky eighties, Hotline Miami narrates the horrendous everyday life of an ambiguous figure, a shell apparently empty and devoid of any humanity. Within this excellent pulp novel there has never been a drop in rhythm, not mentioning fillers or chapters inserted only to artificially lengthen longevity: each episode is in its own way memorable. The epilogue comes after a five-hour spiral of violence, at the end of which, finally, some of the many questions about the enigmatic protagonist will find partial satisfaction, leaving open in any case wide margins of interpretation.
Not all people in Miami are hostile. Maybe.
With its iconoclastic destruction of that hedonistic decade, Hotline Miami could only take the form of an old-school shooter with a top view: in urban architecture (offices, discos, unhealthy apartments and so on), it will be necessary to make your way accumulating corpses, trying to bring home the skin. Although the rules of the game are rather clear, it cannot be said that the road to the carnage is free of obstacles and risks, since the urban jungle is a territory where the least distraction can cost very dear. The skillfully measured difficulty curve passes from short slaughter to long man-hunting sessions, in which it becomes imperative to alternate blind violence with the most sophisticated silent killing techniques.
As much as it is an irresistible temptation to take up the powerful sawed-off shotgun, there are situations in which it is much more effective to act sneaking, without attracting attention, thus avoiding being surrounded in a few seconds. The elements controlled by artificial intelligence apparently seem devoid of reason, in their continuous wandering through the levels following a predetermined path: just enter their visual space or cause a moment of disarray to literally see them change their personality, assuming an attitude diametrically opposite to. At the first encroachment of the "safe zone", the apparently helpless victims of the bloodthirsty avatar are transformed into tireless hounds, whose ferocity can only be appeased by an even more animalistic and lightning bestiality.
Firearms are often the worst way to deal with the situation.
Hotline Miami is a whirlwind of excitement, anxiety, restlessness, emotions dominated by the constant fear that the black comforter may peep at any moment, in the form of a fan-assisted submachine gun, a katana blow or the tearing jaws of a dobermann rabid. The constant brutality, the accumulation of which makes you uncomfortable, are the only language to reach territorial supremacy, elevating the splatter to grammar of the action on the screen and therefore giving it aesthetic value. The primordial survival instinct is the constant of every mission, as well as the spring of every killing. And, not to be overlooked, Hotline Miami is primarily damn funny, because every anxiety-inducing sensation is inserted in a playful context of absolute quality, in which total freedom of approach stands out: ninja or warmonger that you are, here you will find a way to give free rein to the most perverse fantasies.
The excellent use of perspective gives prominence to the settings, lugubrious, rotten places, as if they were in constant expectation of a tribute of blood. Assorted offal, recreated with surprising anatomical precision, pour from mangled bodies, skulls reduced to wretched mash which drag themselves in the vain attempt to save the skin. To get a cinematic comparison, I invite you to think about the final massacre of Scarface: here, the tones are even more exasperated here than in the film by De Palma. The artistic direction, capable of mixing the pulp with more than a note of psychedelia, testifies the courage of the indie developers, the only ones currently able to free themselves from the exclusively photorealistic rendering of violence. An expedient for easy controversy becomes here the centerpiece of a mature title (not only as regards the rating). The soundtrack, composed of a fabulous selection of independent tracks ranging from experimental rock to the most pounding beat, further enhances this journey to the underworld. Every single trace frames a particular moment of the plot, a fragment, a detail that becomes so memorable.
Whoever pulls the trigger first will be able to take the leather home ...
Hotline Miami is one of those cases, incidentally quite rare, in which the amalgam of the components is so perfect that analyzing each element individually is even diminishing towards the entire work. It is a sort of neural network: violence, apparently gratuitous, fits perfectly into the playful context and frees it from accusations of morbidity, the deliberately raw, yet refined technical aspect, best expresses the feral tension of every single summary execution. This creates a perfect information exchange system, to the point that by removing one of the joints the whole system ends up collapsing. Hotline Miami strikes viscerally, not only moves the lower instincts, but also triggers reflections of great stature. And this is no small thing.
Lorenzo Baldo has never trusted who wears a mask, first of all who does it in everyday life. And perhaps he is not entirely wrong.
Screenshots will help you evaluate the graphics and gameplay of Hotline Miami.
If screenshots are not enough, you can enjoy creative videos from Devolver Digital
But that's not all! We also carefully prepared the best strips from Hotline Miami.
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