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Fire Emblem Fates: Revelation

Fire Emblem Fates: Revelation

  • Publisher
    Nintendo
  • Developer
    Intelligent Systems Co., Ltd.
  • Release date
    9 Jul 2015

Fire Emblem Fates is split into 3 story paths. Revelation is the 3rd story of the Fire Emblem Fates games and is available as DLC in either of the base games. You need to be have completed chapter 6 in the either game to access the DLCs path. Revelation has the scouting missions are available for experience and money like in Birthright but the mission objectives are more complicated like Conquest. In Revelations the player chooses to not align with either kingdom and it reveals extra information about the Birthright and Conquest storylines.

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AGM score 95%
IGN 9.5
grid-based movement
dlc
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About Fire Emblem Fates: Revelation

Fire Emblem Fates: Revelation is released by Nintendo in 9 Jul 2015. The game is designed by Intelligent Systems Co., Ltd.. Fire Emblem Fates: Revelation is a typical representative of the Role-playing (RPG) genre. Playing Fire Emblem Fates: Revelation is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Fire Emblem Fates: Revelation will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

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A complete list of games like Fire Emblem Fates: Revelation can be found at AllGame here.

Fire Emblem Fates: Revelation is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Fire Emblem Fates: Revelation is perfect for playing alone or with friends.

At AllGame you can find reviews on Fire Emblem Fates: Revelation, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Fire Emblem Fates: Revelation - Anรกlisis

Author: Carlos G. Gurpegui
Date: 2020-07-30 16:22:08
Note: This review focuses on the differences in Fire Emblem Fates: Revelation, from Conquest and Kindred. To discover the main and common characteristics of these games, we invite you to visit their original analysis.

If C onquista and Estirpe worked together as two sides of the same story, with Revelations Intelligent Systems it breaks symmetry and opts for a third way. The decision that puts us in the position of choosing sides is quite simple: either we join our adoptive family and fight alongside Nohr or we support our own blood and fight alongside Hoshido. However, there is always a third option that is often overlooked in the face of this type of decision and it is the third way, that of independence . At Revelations we choose not to support either side. The decision to remain independent (not neutral) causes both factions to try to finish us off and to live on the fringes of both armies and always harassed by their troops.

The narrative option of Revelations is, a priori, the most interesting among the options that make up the Intelligent Systems triptych. We quickly discovered that Garon, ruler of Nohr, may not be acting of his own free will and that there is an outside entity that is pulling the strings behind the war. Again the white Manichaeism of the saga soaks everything and spoils to some extent the story they want to tell us. Once again we find ourselves facing the evil embodied in a powerful enemy and redemption as deus ex machina to avoid certain problems in his script.

However, Fire Emblem: Revelations may be the most interesting of the three paths offered by the full Fates experience. It must be played after completing both paths because, although it is a third path parallel to the other two, it is better understood knowing what end both previous paths have. Revelations works as a snap to the plot of the two previous paths and allows us to visit scenarios and moments that we have lived in the previous alternative stories from a third point of view.

The group of characters that we will control during Revelations is more heterogeneous than in the previous paths, since by functioning as a kind of outlaws we have access to characters from both factions . This makes the customization of our army the most interesting in the entire saga since we can combine troops from both sides and even get them to have opposite professions thanks to the different evolution stamps.

Revelations manages to perfectly combine the ease and linearity of Estirpe with the scenarios and strategies of Conquest as it presents us with some of the most powerful combat scenarios of the three games. Fighting through ice walls that hide our enemies or battling through unexplored caves make fighting have a different aura than seen so far. Without being as simple as Estirpe, we found a campaign accessible to those less given to the Fire Emblem combat system, leaving Conquest as the most complex of the three game options. The My Castle game mode is also reinforced by having the possibilities of construction and modification of the two previous paths allowing a much higher level of customization of our castle.

With Revelations Intelligent Systems closes its last installment of the Fire Emblem franchise and gives us another good handful of hours for our laptop. Fire Emblem: Fates is one of the most ambitious games to have appeared on the Nintendo console and has far exceeded our expectations.

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