Release date14 Dec 2017
Dr. Rosalene and Dr. Watts have impossible to miss employments: They allow individuals to live, right from the earliest starting point ... be that as it may, just in their patients' heads. Because of the seriousness of the activity, the new life turns into the exact opposite thing the patients recollect before drawing their final gasp. Subsequently, the activity is just done to individuals on their deathbeds, to satisfy what they wish they had finished with their lives, yet didn't. Finding Paradise is the second full scene of To the Moon's arrangement. It follows the life of the doctors' new patient, Colin, as they endeavor to unwind an actual existence that is divided into halves, and satisfy a desire that has all the earmarks of being self-conflicting naturally .- - - - - - - * Like To the Moon, this is an independent full game that doesn't require having played any past games in the arrangement.
About Finding Paradise
Finding Paradise is released by Freebird Games in 14 Dec 2017. The game is designed by Freebird Games. Finding Paradise is a typical representative of the Role-playing (RPG) genre. Playing Finding Paradise is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Finding Paradise will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Finding Paradise is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Finding Paradise is perfect for playing alone or with friends.
At AllGame you can find reviews on Finding Paradise, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Finding Paradise - Review
For those who have never had the opportunity to play it, To The Moon is a kind of visual novel that, exploiting an intelligent and well-written story, has hit the heart of the majority of those who have lived that experience, including me. I do not hide that To The Moon managed to destroy me emotionally, thanks mainly to a tear-jerking story built with a brush by the hands of an artist. His narration knew how to touch the right strings, and, beyond the expertly constructed love story, Kan Gao had managed to package a product capable of dealing with important issues such as that of the difficulty of communication between human beings: in the game's message we are all very distant lighthouses, and we shine, like the stars, trying to communicate in the best way we can find.
Finding Paradise restarts exactly from this point, but it does so by building an extremely more mature and conscious story than the one written six years ago. He enters a much more insidious terrain, because this time he is not hiding in the love story that he kept glued to the screen and that easily let the tears flow. In Finding Paradise Gao's message goes straight to the point, and relevant themes such as the desperate search for a friend and the desire to communicate constantly peep into the adventure, which this time requires great empathy to abandon oneself to tears. Of course, the emotions will be very strong anyway, between moments of joy and sadness, strange smiles and carefree moments. In this, Finding Paradise has a much bolder narrative than its predecessor, because it faces a more difficult challenge: it is easy to get talked about and be remembered when you can make you cry. It is less easy to build a story that, while not relying on the usual dramatic stylistic features, manages to deal with important themes without ever boring.
The protagonists of Finding Paradise are two very special doctors, Neil Watts (with a particular and almost annoying character) and Eva Rosalene (much more pragmatic and attentive). The idea behind the game is the invention of a machine capable of altering a person's memories, used by Sigmund Corp. to allow those who are about to die to realize (in their memories) their greatest desire. Who among us would not want to live the last moment of his life convinced of having fulfilled and lived his most intense desire, of having repaired his biggest mistake, of having made some completely different choice? So, in Finding Paradise, we get to know Colin, who made a very special wish. Unique, in some ways, and difficult: to be happy. It will be up to Watts and Rosalene to understand how to do it, physically entering the memories of Colin's life, discovering his greatest regrets, his results and his thoughts. There is much more, of course, and not everything will go as planned, but I can't really tell you more than that. Every single sentence in Colin's story is masterfully written, there is nothing superfluous, and nothing that makes no sense, especially after the narration unravels the various knots that will be built.
We gathered the finest game reviews for you to have a better idea of the Finding Paradise
Elena SchulzFinding Paradise in the test - small game, big feelings
Like its predecessor To The Moon, Finding Paradise enchants in the test with an emotional story. But is that enough for the spark to jump a second time?
What if we could change our lives? Undo a wrong decision or take advantage of a missed opportunity? Everyone knows the feeling of regretting something and the associated desire to get it right.
Everything as before
Already the beginning is a single allusion to the events in To The Moon: Again we skid towards a squirrel in our car, but just manage to dodge elegantly. This time it's not the chaotic Neil Watts at the wheel, but his level-headed colleague Eva Rosalene. We slip back into the role of the unequal pair of scientists, which for the Sigmund Group penetrates the memories of the dying to fulfill wishes.
But everything does not stay the same. Finding Paradise is clearly trying to breathe new life into the well-known story. While Johnny wanted to fly to the moon in To The Moon, the former pilot Colin has no specific wish . He just wants us to make him happy without changing anything in his life.
Unfortunately, something is wrong with our machine. Instead of continuing to travel back in time as usual, we seem to jump indiscriminately through fragments of memory. Sometimes we end up in childhood, sometimes in old age. This makes it doubly difficult to see a common thread in the memories that will help us to fulfill the last wish.
A story from life
Despite similar components, the story develops differently than in To The Moon. Of course we don't want to spoil anything, but it's just like in reality: Even if two lives are similar because you go to school, study, work, find your love or purpose, the details make the difference. You make us unique.
It is the same here. We laugh, cry, sympathize and in the end also think about our life. We follow Colin's path, see how he meets his wife, takes his first flight lessons or goes to the playground with his son, but we recognize ourselves in it. Finding Paradise tells its very own, profound story , which is everyday, but by no means trivial.
To The Moon and Finding Paradise are parables on life that bring their very own ideas and solutions and that is precisely why we touch them. Towards the end, Finding Paradise also has a twist that is far less predictable than in To The Moon. And not only in the narrative, the Adventure also has some nice surprises in store.
First, Finding Paradise controls itself like a classic point and click adventure. As in the previous one, we can interact with people and objects by selecting them with the mouse. We also control our figure this way or with the arrow keys. The basic game mechanics remain very simple throughout. While we explore areas and collect information, we never have to solve complex puzzles or combine items.
However, individual game elements repeatedly break the scheme. In the memories we search for memory links as in the predecessor. So to speak, individual important moments that we then translate into a memento. Such a memento can be anything from a soft toy to a cello and helps us to travel further and further through the life of the patient.
To activate mementos, we have to solve small puzzles again, which are a little more varied than in the predecessor. The principle always remains the same: We try to line up three symbols and move them until it works. Blockades or diversions are added later. As the game progresses, the puzzles become increasingly tricky, but never too demanding.
Between planet fishing and great feelings
The allusions to other genres are a playful highlight. While the minimalist character editor is only good for one laugh at the beginning, we can later even play small passages that could have been taken from a turn-based role-playing game, an arcade shooter or a spanking game. They not only provide variety, but also perfectly capture the weird humor of the game. Even if the story sounds serious and thoughtful, Finding Paradise is never a pity for an (absurd) joke.
When Watts accidentally picks up Neptune from the sky with a grappling hook and then we attend an emotional moment from Colin's life, it sounds silly at first. Because characters and story are so close to us, it never will.
The fact that we love the characters so much is also due to the animations. Despite the minimalistic pixel graphics, the little figures roll their eyes, laugh out loud or burst into tears. The surrounding area is also full of such lovely details as photo albums or cute plush toys.
Compared to its predecessor, the world looks happier and more varied because we can also visit more unusual places such as an aquarium or a blossoming mountain landscape. Finding Paradise gets as much as possible out of the somewhat uniform RPG maker style.
For Finding Paradise weakens in the game mechanics. There would have been more in here than the predecessor. Especially when we are exploring and looking for memory links, it feels strangely lengthy, even though the story part flies by. Nevertheless, you should take the around six hours. Because Finding Paradise offers an emotional experience even without a lot of play, which you won't soon forget.
Screenshots will help you evaluate the graphics and gameplay of Finding Paradise.
If screenshots are not enough, you can enjoy creative videos from Freebird Games
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