Release date27 Sep 2016
For the first time ever in FIFA, live your story on and off the pitch as the Premier League’s next rising star, Alex Hunter. Play on any club in the Premier league, for authentic managers and alongside some of the best players on the planet. Experience brand new worlds in FIFA 17, all while navigating your way through the emotional highs and lows of The Journey.
About FIFA 17
FIFA 17 is released by EA Sports in 27 Sep 2016. The game is designed by EA Canada. FIFA 17 is a typical representative of the Sport genre. Playing FIFA 17 is a pleasure. It does not matter whether it is the first or a millionth hour in Sport, there will always be room for something new and interesting. Thrilling levels and gameplay FIFA 17 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 27 Sep 2016 released games such as:
In addition to FIFA 17, the representatives of Sport games also belong:
A complete list of games like FIFA 17 can be found at AllGame here.
FIFA 17 is versatile and does not stand still, but it is never too late to start playing. The game, like many Sport games has a full immersion in gaming. AllGame staff continues to play it.
FIFA 17 is perfect for playing alone or with friends.
At AllGame you can find reviews on FIFA 17, gameplay videos, screenshots of the game and other Sport representatives.
FIFA 17 - Review
Electronic Arts is a partner of the Premier League, with a lot of logos in plain sight in the official graphics used by the live (and not only) and, with this new version of the longest-running football game on the market, the marriage of interest between the two. The big news, as well as the only one that really stands out, of FIFA 17 is in fact a love letter to English football: The Journey. A real Story mode that wants to add something to the classic "Career" or to the already seen attempts to make the player live the climb to success, better if in the role of a single footballer. This is not a surprise in the absolute sense: for years sports video games, by force of things devoted primarily to multiplayer experiences, have been trying to investigate the matter with "stories".
Travel is not the only proof of the ideal contract between Electronic Arts and English football. The choice is very logical and understandable, in light of the potential catchment area, considering the charm of the overseas championship. Of course, for those who are still used to living in a country that breathes and lives by football like Italy, the feeling of being treated as Serie B customers (to stay on topic) is undeniable, but that's all. Also because the passion and dedication placed by the development team in an attempt to recreate the Premier League in the best way does not stop at the Journey, also touching the technical quality that accompanies the matches in the English stadiums. They are all present, and not from today, unlike what happens with "our". Less predictable is the fact that, with the arrival of the new Frostbite graphics engine (used for the first time by FIFA), the general graphic rendering also seems more sparkling when playing on the grass of Goodison Park or on nights full of stars. 'Old Trafford. It could be only a half illusion, but the feeling is that the care for the management of the lights, both day and night, in those cases reaches unprecedented levels compared to when you kick at the Juventus Stadium or, to say, some leaves for Portugal.
The arrival of the DICE engine, however, has allowed FIFA 17 to take a significant step forward, unquestionably, at least in one field: that of the faces of the players. For some years the Electronic Arts game had suffered more than ever from the confrontation, at times merciless, with that of Konami. FIFA 17 brings things to a standstill: the somatic traits of most athletes are more convincing and precise than ever. For the rest, however, the situation is roughly that already seen in recent years.
But let's go back to the Journey, one of the most curious resources available to FIFA 17. In the role of Alex Hunter, a young promise from the London suburbs, it is possible to experience the rise to Olympus of the Premier League. The difference from similar modes seen in the past is all in the outline. The obligation to have only one player, Hunter, is linked to the presence of various non-interactive sequences in which one experiences Alex's adventure grappling with friends and family, thanks to the use of the now canonical performance capture technologies. Real actors to give more "body" to polygonal models that, however, do not always move and breathe better. Despite this, playing the Journey really means getting caught up in the thrill of an audition. Of the first arrival in the changing rooms of a professional team. Of the debut with ten minutes cut out at the end of a game. And, hopefully, of the first presence among the owners.
Taking advantage of the "Professional" view, which generally places the camera behind Hunter (but you can choose the one you prefer), it is difficult not to hear the heart beat accelerate when you have the ball between your feet and tens of thousands of eyes pointed on. It doesn't change much compared to the past, it's true, but it works the same. Because you are aware of what has been spent and gone to get to that point. I honestly did not believe that such an idea could drag me in this way and with this force into the "usual" (however excellent) football game, yet it happened. Congratulations to Electronic Arts then.
Screenshots will help you evaluate the graphics and gameplay of FIFA 17.