Release date13 Apr 2012
Gomez is a 2-D animal that lives in a 2-D world. Or then again not? When Gomez learns of the presence of a secretive third measurement, he sets out on an excursion that takes him as far as possible of reality. Utilize the capacity to change viewpoints to explore through 3-D structures in 4 diverse great 2-D sees. Investigate a peaceful and wonderful open world loaded with mysteries, confuses and concealed fortunes. Reveal the privileged insights of the past and find reality with regards to the real world and recognition. Change your viewpoint and experience the world in an alternate manner.
Fez is released by Microsoft Studios in 13 Apr 2012. The game is designed by Polytron Corporation. Fez is a typical representative of the Adventure genre. Playing Fez is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Fez will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 13 Apr 2012 released games such as:
- 🎮 Thirty Flights of Loving
- 🎮 Etrian Odyssey IV: Legends of the Titan
- 🎮 On the Rain-Slick: Precipice of Darkness - Episode Three
- 🎮 Resonance
In addition to Fez, the representatives of Adventure games also belong:
- 🎮 Dust and Salt: The Battle for Murk
- 🎮 Skin - Eastfoundian Trooper
- 🎮 Skelittle: A Giant Party!!
- 🎮 The Coma 2: Vicious Sisters DLC - Mina - Gamer Girl Skin
A complete list of games like Fez can be found at AllGame here.
Fez is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Fez is perfect for playing alone or with friends.
At AllGame you can find reviews on Fez, gameplay videos, screenshots of the game and other Adventure representatives.
Fez - Análisis
Almost two years later, this sensational proposal reaches all three Sony consoles: PlayStation 3, PlayStation 4 and PS Vita . Except for a couple of details in the new generation edition, the game is completely identical with respect to the versions that appeared previously on PC, Mac and Xbox 360. Of course, the Cross-Buy and Cross-Save functions have been added. For what acquired the game in a platform, it will be able to be enjoyed in any of the other two, being able to continue the game without losing the progress from any of them at all times.
On PlayStation 4 , we find a couple of quite interesting additions. The most important is that the adventure runs constantly at 60 frames per second , which avoids the slowdowns that were suffered in the original game. This is undoubtedly the result of the great work that the Spanish studio Blitworks has done in making this adaptation. On the other hand, and more anecdotal, is that the DualShock 4's light sensor lights up in a different color depending on the background on the stage. In Fez, the weather changes dynamically, a small detail, one of the many it hides, that enhances the adventure from the first pixel to the last.
If until now you have been hiding in a cave or have been embarking on a super secret special mission in recent years and you do not know what Fez is hiding, we will remind you again of the benefits that have led to such resounding success. It could be said that this work is one of the most sustainable turning points in the spectacular expansion of indie titles. Perhaps Phil Fish is a bigmouth, but it must be recognized that his creation is a genuine and sensational and indisputable show of talent.
Fez is an ode to the classic. A transport to own works of Spectrum or Commodore 64. A sign that the simplicity can sometimes be magnanimous . And that appearances are deceiving. They deceive and hide as many secrets as magic in the form of colored cubes.
The adventure stars the good of Gomez. This character lived calmly in a flat 2D world, full of joy, pixels and sprites. But suddenly, his world changed completely. A three-dimensional cube explodes into pieces and threatens to destroy the universe progressively. Fortunately, Gómez receives a Fez . A small red hat very common in countries like Turkey. This garment gives him a power that allows him to alter reality, thereby discovering that the place where he lives is really a three-dimensional universe. Using this particular ability, you must recover thirty-two golden blocks that have been divided into smaller cubes. Only then can you prevent the world from falling into complete chaos.
The mechanics of Fez are much simpler and more intuitive once put into practice than explained in words. We always move Gómez through completely two-dimensional planes, but using the triggers we can rotate the camera ninety degrees in order to change the perspective and visualize the four sides of each angle. We must constantly play with the movement of the image and use it to our advantage to inspect every hidden place in the universe created by Polytron , which hides a thousand secrets. It may be that in the first moments we feel somewhat lost to such a concept, but within a few minutes we realize how tremendously accessible it is to move our friendly character around the stage.
Fez has an ascending difficulty. Its structure is made up of tremendously intelligent puzzles . One of those that at first can be overwhelming, but it is to investigate or play with the prospects and find that platform to jump on or that creeper to climb to a higher level. Small steps that make you continue until you solve it once and for all, and receive personal satisfaction, which rewards you internally filling you with pride. If you go a little to pinion through the more than a hundred levels that Fez has, you can complete the adventure in about six hours if you go "on the sack", but its approach is highly replayable.
Another aspect to highlight is that it is not a complex adventure. It has its moments when you will get stuck or even go crazy looking for that damn yellow cube that we lack, especially when there are few left (there is a map, but its contribution is practically useless). But it is an exercise in patience. In Fez death is not penalized. If you fall from a great height you will return ipsofacto to the place from which you have rushed. This is a success since they even make exploration more bearable and dynamic, causing states of mind such as frustration or despair to be always far from appearing.
In addition and almost unintentionally, you will discover a lot of secrets as extras in the places of Fez. For example, for each cube there is an anti-cube. To achieve this you have to solve much more complex puzzles than usual, and to solve them you have to be attentive to the small clues that are awaited on stage very intelligently, in the form of pieces of Tetris, just to mention one of the winks that there is the world of the video game. Details that once again are a sample of elegance and good taste.
Visually, the 2D pixel art look is absolutely fabulous. A tribute to the 8-bit era that has given us so many good times, with colorful screens and uncontrollable characters milling around the screen and telling us their anecdotes. In addition, so that you do not lose detail, the texts are completely in Spanish.
We gathered the finest game reviews for you to have a better idea of the Fez
Fabio "Kenobit" BortolottiFez - Review
Fez. Fez. Fez. Let me say it again: Fez. The review is over. Scroll down a little, watch the vote, gas and spin on the PlayStation Store. Fez is not a matter of...
The idea behind the adventure of the friendly Gomez is very simple: the world we see is in two dimensions, but there is a third, a mysterious Z direction that the creatures of the world cannot even imagine. A bit like the Flatlandia square, our hero encounters an inconceivable entity, an hexahedron, which reveals the existence of a phantom 3D and assigns him the task of saving the world from a cosmic collapse. From these premises a platform / puzzle / adventure is born, all centered on a very particular mechanics, rotation. To save some digital ink and not get tangled up in spurious explanations, I invite you to look at figure A.
The world we see is 2D, but it is actually the projection of a 3D landscape, the result "crushed on the screen" of a reality made of cubes and not squares. When we turn it, Gomez remains in the same position, but the world rotates, changing the point of view and revealing platforms, doors and chests. On paper it is brainy, but in practice ten seconds are enough, both to understand and to be amazed by the beauty of the effect. This mechanic, in the expert hands of Phil Fish, creates an intelligent platformer, with ingenious puzzles that often and willingly break the fourth wall, violating the conventions of modern games and asking for a healthy dose of lateral thinking to those who hold the controller in their hands .
Fun fact: I broke up so much with Fez that a friend gave me a Fez. In the real world.
The greatest achievement of Fez, however, is linked in double thread to the genius of its creator, to that spark of madness mentioned above. To describe it, I have to do a little spoiler, so if you want to keep yourself free, go directly to the next paragraph. Done? I go? OK. From the outset, you can see how the game world is full of symbols on the wall, written in an incomprehensible alphabet. In my twenty-first century innocence as a player, I expected them to be a simple decoration, a note of color. But no. After a couple of hours of play I realize that they have a meaning, a relevance for the adventure and the plot. Once again, in my innocence, I expected to find a magical object, something that said to me: "Congratulations! You got grandma's glasses! Now you can read all those written in an intelligible format! " It would be normal, wouldn't it? Here, however, the key to understanding those symbols, some of which are actually used to continue the story, is hidden in small details of the game world. Walls to look at from different perspectives, blackboards, cubes ... The moment I deciphered the very first part of this puzzle I understood that Fez was serious, that he was crazier than I had imagined, and that everything I had seen and believed it had to be looked at with different eyes, with an almost scientific spirit. The thrill of being in such a coherent world, the result of such a particular fantasy, is and remains one of the revelations of the latest generation of gaming. This is the reason why Fez, beyond controversy and chatter, is a classic of the future, a gem, a masterpiece in the fullest sense of the word.
Graphics are much more than just a repechage of pixels. There is art.
These wonders are perfectly found at home PlayStation, both on home consoles, where it is easier to enjoy the fantastic soundtrack of Disasterpiece, and on PS Vita, thanks to which the obsession of puzzles can also follow you on the subway, with the increasingly indispensable cross-save (the real flagship of the Sony ecosystem, in my opinion). If you've never played Fez, this is the time to do it. Forget the chatter from Beautiful that surrounded its eccentric creator, and if you are part of the detractors of Phil Fish and his poor diplomatic skills make an abstraction effort. If you go to Cracco to eat, you don't do it because he is a nice and affable man: you do it because he is a great cook and because his style in the kitchen is special. The same goes for Fez: Phil Fish is a particular character, but the beauty of his work deserves three stars on the 2014 Michelin / Kenobit guide.
Screenshots will help you evaluate the graphics and gameplay of Fez.
If screenshots are not enough, you can enjoy creative videos from Microsoft Studios
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