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Europa Universalis IV

Europa Universalis IV

  • Publisher
    Paradox Interactive
  • Developer
    Paradox Development Studio
  • Release date
    13 Aug 2013

Complete Your Quest for Global Rule Paradox Development Studio comes back with the fourth form of the honor winning Europa Universalis IV arrangement. In Europa Universalis IV, you can manufacture a realm while being in charge of a country that will manage you during that time to make a predominant, worldwide domain. Rule your country throughout the hundreds of years with phenomenal opportunity, profundity, and recorded exactness. Genuine revelations, exchange, fighting and discretion wake up right now with extensive key and strategic profundity. Principle highlights: settle on your own choices, country development is totally adaptable and the potential outcomes are huge. Utilize your government power, experience the new arrangement of government power, where your decisions are affected by the organization of the top man or lady and drive the dynamism of the interactivity. Perceive how history wakes up. Positively influence a large number of verifiable occasions. Make the world your play area. Anticipate many long stretches of interactivity on a rich land map with extensive, dynamic, occasional impacts. Experience the shiny new exchanging framework. The exchanging framework gives the extraordinary exchanging domains of the time another measurement on. Assume responsibility for key exchange courses and guarantee that the world's riches streams into your treasury. Utilize your arranging ability in a more profound strategic framework, use alliances, imperial relationships and backing for rebels and investigate the potential outcomes of the new one-sided assessment framework Cross-stage multiplayer mode Fight against your companions or attempt the collaboration mode, which permits different players to cooperate to control a solitary country - with up to 32 players. Counting improved visit and new matchmaking servers. Make your own story and individualize your game. Europa Universalis IV gives you the chance to tweak and regulate basically everything your heart wants. The Steam Workshop is utilized for this.

see all / fold
AGM score 90%
IGN 8.9
GameSpot 9
disgruntled subjects
fog of war
naval battles
alternate historical
steam trading cards
the 19th century
retail games with steam activation
pax east 2014
grand strategy
world domination
steep learning curve
presidential protagonist
the crusades
clausewitz engine
trade goods
cross-platform multiplayer
the new world
american revolution
expand / fold

About Europa Universalis IV

Europa Universalis IV is released by Paradox Interactive in 13 Aug 2013. The game is designed by Paradox Development Studio. Europa Universalis IV is a typical representative of the Simulator genre. Playing Europa Universalis IV is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Europa Universalis IV will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 13 Aug 2013 released games such as:

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A complete list of games like Europa Universalis IV can be found at AllGame here.

Europa Universalis IV is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.

Europa Universalis IV is perfect for playing alone or with friends.

At AllGame you can find reviews on Europa Universalis IV, gameplay videos, screenshots of the game and other Simulator representatives.

Europa Universalis IV - Analysis

Author: Juanma Castillo
Date: 2020-07-30 16:45:13
We review the latest major release from Paradox Interactive, Europa Universalis IV, a continuation of one of the most acclaimed historical strategy sagas by fans of the so-called 'hard' strategy.

That a game gives the absolute reins of the rise or fall of any nation in the world to the player, allows him to express his administrative policies and military strategies freely before an active and dynamic artificial intelligence, and that for four hundred years loaded with events and infinite possibilities achieves linking it to an exploration, trade and war project is something that we can only see in Europa Universalis IV .

The Swedish company Paradox Interactive has once again turned its full potential into a title that we can catalog without fear of being a true masterpiece. The demanding public of the most purely administrative strategy will encounter surprises that will be well above their expectations, all surrounded by a halo of historical events that will allow us to shore up the direction we want to take with our empire.

Thus, in Europa Universalis IV , we will be fully responsible for what happens to our nation during those almost four hundred years of history (1444 - 1821), our decisions being the ones that weigh and those that, in a framework of absolute freedom, go conditioning the evolution of our country. The options are many and very diverse, and at no time will we find a script that guides us on what is the best way to approach our management. As we say, freedom is absolute and this is supported by a system that allows our country to adopt ideas oriented to trade, bureaucracy, the army, the navy, religion, art or exploration, among others, thus discovering ways with which to consolidate a small state in an authentic military bastion where national defense and the quality of the troops are its benchmarks, or an Arab colonial and commercial empire that spreads its discoveries throughout Africa and competes with European powers for control of this area, among many Other options.

For those who have played Europa Universalis III or previous titles, we will say that Europa Universalis IV is largely based on the concepts accumulated after patches, expansions and other fixes that finally forged in Europa Universalis III , in versions 5.1 and 5.2. . However, this infrastructure is improved and tuned with the introduction of a series of elements that totally transform the gameplay, give meaning to the game and make us understand at all times what we are doing, especially in the case of commerce. Let's see step by step what those main changes are and how they affect the game mechanics.

First, we have to refer to the appearance of the point system. This mechanism revolutionizes the way of managing familiar concepts of previous installments such as stability, nuclei or cultural adaptation, which will now depend solely and exclusively on the investment of these points. Divided into three groups, administrative, diplomatic and military, they will form the main skeleton of technological advancement in our nation that will have to invest a specific number of these points to advance levels of technology and investigate general ideas that, again, grouped in administrative, diplomatic and military ideas, they will grant us interesting bonuses that we will unlock in exchange for points.

As we unblock these generic ideas that any nation in the world can choose, the unique national ideas of each country will be unlocked and they have tried to be a reflection of its historical dynamics. Most major nations will have initial bonuses that will be joined by a last and generally powerful bonus only unlocked when we have accessed all of their national ideas. For example, once Sweden has accessed all of its national ideas, its military leaders will enjoy an extra point of shock, much in line with previous bonuses focused on a powerful ground army, or Portugal, whose colonial and exploratory approach will get it an extra 20% of overseas income, and so with many more nations whose structure of ideas allows us hundreds of variations that will make each game, despite being with the same country, unique.

In order to experience rapid and stable growth, insistently linked to the number of points that we accumulate and invest, the figure of the monarch, duke, bulldog, sultan or tribal chief reappears on the scene; in short, the leader of the country. In a very minor role in the previous installment, the king of our nation is in Europa Universalis IV an articulating element not only of the number of points we earn monthly but also of the internal and external policies that we carry out. My experience in this regard is exemplified very graphically in one of the first games I carried out, under the banner of the Most Serene Republic of Venice. Venice has a somewhat particular regime in Europa Universalis IV, that of a republic, which forces a change of leader unless we accept a loss of the valuable republican tradition, every four years.

Republican leaders are chosen from three possible candidates; the bureaucrat, the diplomat or the military. If we keep the previous bulldog, the republic will lose republican tradition but in return it will increase its government skills. In my case, I decided to keep a military candidate whose skills were giving me a major boost in the military. Under his command I began a series of expansions over the northern Italian city-states, which had the protection of the Austrian emperor and his powerful armies.

Read on for our review of Europa Universalis IV for PC

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