Dissidia Final Fantasy
Release date18 Dec 2008
Dissidia Final Fantasy is a 3D-arena fighting game with RPG elements featuring 20 characters, heroes and villains, from the first 10 final fantasy games summed by the god of discord and the goddess of harmony to fight over the fate of the world.
About Dissidia Final Fantasy
Dissidia Final Fantasy is released by Square Enix in 18 Dec 2008. The game is designed by Square Enix. Dissidia Final Fantasy is a typical representative of the Role-playing (RPG) genre. Playing Dissidia Final Fantasy is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Dissidia Final Fantasy will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Dissidia Final Fantasy can be found at AllGame here.
Dissidia Final Fantasy is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Dissidia Final Fantasy is perfect for playing alone or with friends.
At AllGame you can find reviews on Dissidia Final Fantasy, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Dissidia Final Fantasy NT - Analysis
Since Duodecim came out in 2011 promising to be, without saying it, a more than correct ending to this story that connected all the protagonists and villains of Final Fantasy, we had forgotten about Dissidia. Four years passed and finally the first details of a new one arrived, that is for recreational machines . Now, however, we can see that Dissidia Final Fantasy NT is delighted with its arrival at the console.
The story is practically the same as always, but with nuances. Again, the heroes are summoned to fight, not by Cosmos and Chaos, but by Matter and Spiritus , who could be considered gods, and very different from those we knew. In fact, the first impression of our heroes is that Matter is an edge. While Cosmos was sweet and suffered from the main characters, Materia seems to force them to fight . And herein lies the first difference from previous games: heroes are tired of fighting . Yes, it is clear that Knight of Light is going to support this new goddess from the beginning, but the rest are suspicious, exhausted, they just want to live their lives far from the capricious wishes of the gods.
A modest army
The characters in Dissidia Final Fantasy NT are, after all, a modest army. We find a template that more than adequate is correct . After the virtues of Duodecim, here we have forgotten the secondary characters that we loved, such as Tifa, Laguna or Yuna (who is herself the protagonist of a Final Fantasy, but it is better that we do not take Square Enix into account. ) and we have stayed in most cases with the principals of each game. Of course, with titles that, in general, have not been represented in a Dissidia.
Thus, on the part of the good ones we find Knight of the Light, Firion, Knight Onion, Cecil and Kain, Bartz, Terra, Cloud, Squall, Yitán, Tidus, Shantotto, Vaan, Lightning, Y'shtola, Noctis, Ramza and Ace. As for the villains, it seems that we have the same as always without any news: Garland, The Emperor, Cloud of Darkness, Golbez, Exdeath, Kefka, Sephiroth, Artemis, Kuja and Jecht. In fact, we even fell short of bad, and it pains us to see Jecht again on this side. Of course, each of them has its own difficulty of handling, so it is advisable to try them all and not only play with your favorites or the most popular ones.
The main novelties are the inclusion of Final Fantasy Tactics and Type 0 , in addition to the Final Fantasy online, which have previously had a presence. But we must bear in mind that more characters will arrive in downloadable content and the season pass will probably be in charge of filling that void that we feel in our hearts.
You have to fight with class
If you were used to not having to think more than fighting, it was over. Dissidia Final Fantasy NT brings with it a much more strategic combat , although the bases remain practically the same. We have four classes of characters: the Vanguards , who are slow and strong, what we would generally understand as a kind of tank or off-tank; the Skirmishers , who are much faster and focus on hand-to-hand combat; the Conjurers , wizards with ranged attack; and the Specialists , who have different skills and abilities to empower the rest of the team members.
Because, yes, in NT we fight as a team. Of three, more specifically. And this team has nothing to do with the supports that we could summon in Duodecim, but we are talking about other players (or artificial intelligence, depending on the mode) that need us to be aware of everything. Thus, we will have to pay attention to the state of our companions and support them in battle. Teamwork is essential to victory, which leads us to believe that this new Dissidia wants to make a name for itself in the world of professional competition.
However, it is clear that Square Enix never thought about competing with Tekken, Street Fighter or any other fighting game when they decided to delve into this genre. The Team Ninja title has sought combat specialization , endowing it with personality in a very different way. Maintaining the base of the skills of Bravura and VIT, new mechanics have been incorporated to seek to be different.
We gathered the finest game reviews for you to have a better idea of the Dissidia Final Fantasy
Alessandra "Aelinar" BorgonovoDissidia Final Fantasy NT - Review
Dissidia has always had a special place in my heart since my debut on PSP in 2007. As a fan of Final Fantasy, without being an avid fan of it, I welcomed with o...
After leaving the Ehrgeiz ring, the time had come to put years and years of stories and characters to good use to gain a more choral experience, capable of putting them all together without them in any way crippled. In this Dissidia has never failed, mixing together nemesis and protagonists to give us a very simple basic plot (the eternal struggle between good and evil) but thanks to which those protagonists relegated to memory have found new life and, in most part of the cases, even the coveted dubbing. I'm sure I wasn't the only one wondering how Squall's voice, or Terra, Firion, or Kefka - perhaps the most surprising of all - could sound.
Dissidia 012, narratively a prequel, has given a value to the overall experience by implementing some new aspects and closing, or at least it was believed, the circle. There is no peace in reality for the Cosmos warriors who in this last, perhaps definitive, chapter of the saga are called to fight once again. If you have played even one of the previous titles, however, before approaching Dissidia Final Fantasy NT there is one thing to do: take whatever you have learned in the past and close it in a drawer, leaving the characters and foundations out.
The new chapter of the series was in fact built from scratch to adapt to the multiplayer reality that for the first time Square Enix has decided to approach, in collaboration with Team Ninja. Forget the 1-on-1 battles and the level ups, the statistics, the equipment, the evocations as you have been used to seeing them, in short, everything, because Dissidia Final Fantasy NT respects its origins but completely changes the way you play.
Let's start with the most talked about aspect, the combat system. We say goodbye to 1 Vs. 1 and welcome 3 Vs. 3, a radical change for the series: whether you want to try your hand in the main campaign, whether you are aiming for online or local battles, it is mandatory to take the field as part of a team . All is twenty-eight characters on the roster are characterized by a different fighting style and divided into four classes: Vanguard, Specialist, Shooter and Assassin, each with its strengths and weaknesses. Avanguardia is distinguished by greater power and defense but is penalized by a moderate slowness in execution. The Assassin is very velcoe and prefers close-range attacks following a hit and run strategy, given his low defense. The Shooter, as the name suggests, remains distant and targets the enemy with exhausting attacks capable of causing altered status. Finally the Specialist, the most versatile and complex one to master, with unique skills that distinguish him from the other categories. Given the variety of characters and movesets, Dissidia Final Fantasy NT greatly encourages experimentation and expects the player to learn from the experience, rather than relying on an endless series of combos in a list of moves to memorize. It is a refreshing touch that consequently sets it apart from other games.
Another peculiar characteristic of the series, which has not been missing in this new chapter, is the distinction between two types of attack: HP and Audacia. The first, of course, affects the opponent's life bar, while the second rages on what we might call his attack force: by consuming the Audacity we will not only increase ours but by resetting it we can send it to shock, gaining an additional bonus and effectively making the enemy more vulnerable to an HP attack. It is not possible to win a battle by focusing on only one of the two attacks, it is necessary to balance its use by choosing whether to accumulate as much Audacity as possible to score a lethal blow or spread the damage over time taking into account the contribution that such a strategy of attrition gives to the team. A weaker opponent will tend to be less courageous and often seek escape or protection from teammates. As you can guess Dissidia Final Fantasy NT prefers tactics to strength and where violent raids can sometimes be successful, charging with your head down is also the best way to suffer a loud defeat.
Each character has a unique HP attack available, unlike the Audacia ones which are a bit more and vary depending on whether you are on the ground or suspended in mid-air. In addition, the game offers three EX abilities: one is specific to the single hero (Trance for Earth, Limit Break for Cloud, Tokkata for Tidus and so on) while the other two can be changed depending on which we have unlocked by increasing the rank of the character - which takes the place of the level here. These are the most disparate techniques (offensive, defensive and support) on which we must make an argument to understand what the best match can be based on who we want to play. Dissidia Final Fantasy NT links the experience to each of the characters, which translates into having to invest a reasonable amount of time to understand what they are really capable of doing. If on the one hand all this is rewarding, it also means that climbing the rankings (whether online or local) requires a fair commitment in terms of grinding.
It would not be a Final Fantasy if there were no Summons. The game knows this well and makes these mythological creatures a key aspect of its combat system. Leviathan, Bahamuth, Odin, Alexander, Ifrit and Shiva: they are the ones who support us during the game according to a choice made before starting and which determines the type of Summoning on the majority of the team's votes. To call them first, it is necessary to break the core which will occasionally appear in play and guarantee us crystal fragments useful to fill the special bar. Once filled, you must press the central button of the controller at any time to start the evocation: it is a process that leaves us vulnerable for a few precious seconds but acting in a team the time is reduced up to three times depending on how many players summon.
I was surprised by the incredible influence exerted by these creatures on the battle: the damage inflicted, always and only on the Audacity, is such that added to any alterations of state it makes the breaking of a crystal an obligation, even if only to prevent the adversaries to put ourselves in difficulty, forcing to change strategy during the work and to do it despite the risk of jeopardizing our own security.
Screenshots will help you evaluate the graphics and gameplay of Dissidia Final Fantasy.
If screenshots are not enough, you can enjoy creative videos from Square Enix
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