Release date15 May 2012
The game takes place in Sanctuary, the dark fantasy world of the Diablo series, twenty years after the events of Diablo II. Deckard Cain and his niece Leah are in the Tristram Cathedral investigating ancient texts regarding an ominous prophecy. Suddenly, a mysterious star falling from the sky strikes the Cathedral, creating a deep crater into which Deckard Cain disappears.
About Diablo III
Diablo III is released by Square Enix in 15 May 2012. The game is designed by Blizzard Entertainment. Diablo III is a typical representative of the Role-playing (RPG) genre. Playing Diablo III is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Diablo III will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 15 May 2012 released games such as:
In addition to Diablo III, the representatives of Role-playing (RPG) games also belong:
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Diablo III is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Diablo III is perfect for playing alone or with friends.
At AllGame you can find reviews on Diablo III, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of Diablo III
The player character, known as the Nephalem, arrives in New Tristram to investigate the fallen star. The Nephalem rescues Cain upon Leah's request and discovers that the fallen object is actually a person. The stranger has no memories except that he lost his sword, which was shattered into three pieces. Although the Nephalem retrieves the pieces, the witch Maghda seizes the shards and attempts to capture Cain to force him to repair the sword for her own ends. However, with an uncontrolled display of power, Leah forces Maghda to flee, and she kidnaps the stranger instead. Cain, dying from Maghda's torture, uses the last of his strength to repair the sword and instructs the Nephalem to return it to the stranger. The Nephalem rescues the stranger and returns his sword, causing him to regain his memories. The stranger then reveals himself as the fallen angel Tyrael. Disgusted with his fellow angels' unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords Belial and Azmodan. To avenge Cain's death, the Nephalem tracks Maghda to the city of Caldeum, which is controlled by her master, Belial. The Nephalem kills Maghda, and rescues Leah's mother, Adria. Adria tells Tyrael and the Nephalem that the key to stopping the demons is the Black Soulstone, which can trap the souls of the seven Lords of Hell and destroy them forever. In order to obtain the Black Soulstone, the Nephalem resurrects the mad Horadrim, Zoltun Kulle. Kulle reveals its hiding place and completes the unfinished Soulstone, but is killed by the Nephalem after he attempts to steal it for himself. The Nephalem kills Belial and traps his soul within the Black Soulstone, freeing Caldeum. As Leah studies in Caldeum's library to find more answers about the Black Soulstone and Azmodan, she receives a vision from Azmodan, who tells her that he is sending an army from the ruins of Mount Arreat to take the Black Soulstone for himself. Tyrael, Adria, Leah and the Nephalem journey to Bastion's Keep, the only line of defense between Azmodan's forces and the rest of Sanctuary. With the others staying behind to protect the Black Soulstone, the Nephalem pushes out from the keep into Mount Arreat. The Nephalem kills Azmodan and traps his soul in the Black Soulstone. However, Adria betrays the Nephalem and takes the Black Soulstone with the seven Demon Lords' souls inside. She reveals that she has been Diablo's agent from the beginning, and that Leah's father is the Dark Wanderer, who conceived her while being possessed by Diablo, making her the perfect vessel for the demon's physical form. Using Leah as a sacrifice, Adria resurrects Diablo. Having the souls of all the Lords of Hell within him, Diablo becomes the "Prime Evil", the most powerful demon in existence, and begins his assault on the High Heavens, the defending angels being no match for him. Tyrael and the Nephalem follow Diablo to the High Heavens, where the city is under attack. The defending Angels warn the Nephalem that Diablo is attempting to reach the Crystal Arch, which is the source of all of the angels' power. To prevent Diablo from corrupting the Crystal Arch and completing his victory over the High Heavens, The Nephalem confronts and defeats him. With Diablo's physical manifestation destroyed, the Black Soulstone is shown falling from the High Heavens, apparently still intact. After the battle, Tyrael decides to rejoin the High Heavens but remain as a mortal, dedicated to building a permanent alliance between angels and humans.
Diablo 3 - Analysis
Diablo III was a highly anticipated toy, but it came broken from the box. It was not anywhere near the experience that fans of the saga expected and, despite its benefits, it was soon public and notorious that Blizzard had erred in his calculations. It fell short in content and the Auction House showed that it had been a huge mistake, turning the gaming experience into a farmeo in order to get the juiciest offer ... or by spending a few hundred euros and directly acquiring the object we wanted . Nonsense that the game itself did not provide any reward.
Since then, all efforts with Blizzard for Diablo III have been focused on fixing a title that could not get hooked, that was boring and in which that great touch that had its two predecessors had lost, especially the second. Reaper of Souls is the culmination of all these efforts, an expansion that had the difficult task of fixing Diablo III. Now you can say with complete confidence: Blizzard, good job .
The most important and most game-changing change is the way players will now get their items. Diablo is a game that does not end when you defeat Malthael, the Angel of Death who seeks to destroy everything; nor when we reach the maximum level. There are a thousand difficulty modes and a new game mode that dramatically extends its useful life, starting with the new Legend levels, which replace the Paragon levels and become a very powerful customization tool. If we had them accumulated from Diablo III or acquired them once we were level 70, we can now affect our statistics in a much more direct way, being able to affect the numerical attributes of attack, defense, movement speed and critical chance.
But the essence of Reaper of Souls is items, which allow characters to reach new levels of power. No more messing with weapons and armor inappropriate for the class you're playing, with completely random and often useless upgrades. No more wizard wands with strength bonuses. In the same way, there are now items with specific powers for the classes, such as when you find gloves that improve fire damage or even add damage to your favorite ability. There is still a small margin for chance, but now you have the feeling that everything is much more thought out and that you may fall for useful things, instead of spending days without falling for something half decent.
And if all this is not enough, a new type of merchant has been introduced, which will allow the objects that come into our possession to be transmuted and transfigured, two options that have been imported directly from World of Warcraft. The first is a uniquely aesthetic function, which allows you to change the appearance of objects. For example, a coarse and spiked mace can be turned into a shiny sword without losing any of its characteristics, all for a small price. The thing about not going together is over and there is no excuse for not presenting the aspect that every semi-angel must have to save the world from destruction.
The Transfiguration does have a much more interesting and functional application. With it we can choose a power of an object and change it for another at random. This allows you to customize the objects in a limited way and manage to save one from the store or from the junkyard. Of course, it is a measure only appropriate for small touches and it will not be worth to completely reform an object, only one of its powers. This ability can be used for all kinds of items, including legendary ones, now much more interesting.
And it is that in Reaper of Souls there will be many more orange objects than before. In the span of time we level up from 60 to 70 we will see half a dozen legendary ones, which are finally making sense now. Their characteristics make them the most powerful objects in the game and, in addition, some of them have very special powers that make them collectibles. For example, there are boots that make the player leave a trail of fire, perfect for doing damage while running away. There are also weapons that make special attacks, bracers that make us gain experience collecting gold ... Their number is very high and they provide a series of very juicy qualitative advantages.
The game modes of Reaper of Souls on the next page
Screenshots will help you evaluate the graphics and gameplay of Diablo III.