Release date14 Aug 2012
Stirred by the end of the world, Death, the most dreaded of the amazing four horsemen, leaves on a perilous excursion to wash his brother's name. In transit, he finds that there are far more terrible things than the Apocalypse on Earth - and that a well established clash compromises the entirety of creation. Principle highlights: Play as death: Become the most dreaded of the amazing four horsemen - ready to crush whole universes and battle powers past paradise and hell.Epical universe: dissimilar to anything you've seen previously - and in the style of Joe Mad.Player determination & customization: Change your gaming involvement in an assortment of shield, weapons and expertise trees. Right now, can make your own demise. Replayability: Explore an enormous open world, do many side undertakings, and redo your demise through a broad level framework, aptitude trees, and endless gear mixes. Activity: Death is a deft and nimble character who experts staggering gymnastic moves. This permits you to investigate the world more than ever.
About Darksiders II
Darksiders II is released by Spike ChunSoft in 14 Aug 2012. The game is designed by Vigil Games. Darksiders II is a typical representative of the Role-playing (RPG) genre. Playing Darksiders II is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Darksiders II will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Darksiders II is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Darksiders II is perfect for playing alone or with friends.
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This section tells the history of the world of Darksiders II
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation.
Darksiders 2 - Analysis
The script of the game continues the story of the first, with Guerra condemned to pay for having descended to Earth and causing the extermination of humanity. Death is convinced of his innocence and is willing to do whatever it takes to redeem his brother. To do this, he sets out to find the legendary Tree of Life, resurrect the human race and thus atone for the guilt of War. For this he will fall into a strange forgotten world, very much in keeping with Darksiders imagery, known as the world of Makers. There, a dozen dungeons await you to overcome to achieve your goal, but that yes, surrounded by an epic story and most interesting characters.
In this second installment of the game, the different dungeons are arranged on a very large map that we can traverse at will (on the back of our horse Despair), giving a feeling of freedom and an 'open world' that, in reality, is not such , since in the end the story is fundamentally linear. In addition, we will get tired very fast of riding through the extensive moors, especially when we have collected the handful of chests and lost objects found in it. The possibility of 'teleporting' directly to already visited points on the map will be the only interesting option from minute one.
As for the gameplay, Death has a quick main blow with his scythes and a second hit with a secondary weapon, generally more powerful, but much slower. The combination of combos with both attacks is surprising and very effective. But the best thing is that throughout the adventure we will be acquiring better weapons for both attacks, adjusting both to our personal tastes. Also Death will acquire new blows, new abilities and the repertoire of attacks will increase exponentially and we will adapt it to our needs.
The RPG component of this installment is even more pronounced than in the previous one. War will level up throughout the adventure and earn skill points. These points will be awarded in the corresponding skill tree and we will obtain new blows and magic attacks for our rider. These hits will consume Anger, the second most important resource after the Life bar. This 'rolero' component is completed with the equipment, which we can collect and equip throughout the game (buying or finding them in the hundreds of chests on the map). As in any role-playing game, we will be informed if the equipment in question (armor, boots, weapons, amulets ...) is higher or lower than the object we already have equipped and we can equip it on the fly, without having to enter the corresponding menu.
Find out more about Darksiders II's enemies, dungeons, and puzzles on the next page.
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