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  • Publisher
    505 Games
  • Developer
    Remedy Entertainment
  • Release date
    27 Aug 2019

ControlA powerful third individual activity adventureAfter a cryptic organization in New York is attacked by an extraordinary danger, you become the new Director attempting to recapture Control.From designer Remedy Entertainment, this otherworldly third individual activity experience will move you to ace the mix of heavenly capacities, modifiable loadouts, and receptive situations while battling through a profound and unusual world. Key featuresControl is Jesse Faden's story. The primary plot centers around her own quest for answers as she develops into the job of the Director. The universe of Control has its own story, as do the partners Jesse meets en route. Side journeys and insider facts are all over. Jesse works with other Bureau specialists, deciphers mysterious figures and finds odd Bureau experiments.WORLD WITHIN A LOCATIONExplore various conditions and moving engineering in a profound unusual world, set inside a rambling New York building. Adaptable AND SUPERNATURAL COMBAT SYSTEM Define your playstyle by coordinating powerful capacities, overhauls, and modifiable loadouts. Receptive ENVIRONMENTS Harness dynamic ecological demolition for energizing battle prospects and ace complex ceremonies to adjust your environment. REALITY MEETS THE UNEXPLAINABLEDive into a dim and brutalist-motivated existence where day by day reality has been adulterated by a powerful power.

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AGM score 84%
IGN 8.8
GameSpot 8
new york
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About Control

Control is released by 505 Games in 27 Aug 2019. The game is designed by Remedy Entertainment. Control is a typical representative of the Adventure genre. Playing Control is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Control will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 27 Aug 2019 released games such as:

In addition to Control, the representatives of Adventure games also belong:

A complete list of games like Control can be found at AllGame here.

Control is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

Control is perfect for playing alone or with friends.

At AllGame you can find reviews on Control, gameplay videos, screenshots of the game and other Adventure representatives.

Control - Analysis

Author: Juan García
Date: 2020-07-30 18:18:14
As soon as you like video games, Remedy Entertainment surely sounds familiar to you. If by chance it turns out that this is not the case, what there is no doubt is that you will have tried or, at least, you will know their games: Max Payne, Alan Wake, Quantum Break ... And now Control, which arrives on August 27 to PS4, Xbox One and PC with the healthy intention of hooking us into its history and catching us with its frantic gameplay, as most of its previous games did.

His previous works revolved around action , in all cases, with different nuances on each occasion. With Max Payne the star was bullet time, with Alan Wake the game between light and darkness, with Quantum Break the superpowers ... Now it's time for Control, their new title that they've been working on for at least 3 years, and that becomes cross-platform . The center of his proposal, how could it be otherwise, action, and also superpowers. This, along with the visual similarity to its previous title, with which it shares a graphics engine, made many think that this was a sort of unofficial sequel to that game. However, nothing is further from reality. You just have to try Control to discover that it is a completely different and unique animal , but as fun and interesting as Remedy could be expected.

The first great change comes with the plot, which has nothing to do with that of his previous works. Here we are an enigmatic woman, Jesse Faden, who finds a secret government agency that has been searching for years, at the worst possible moment: when there is an invasion of beings from another dimension in the building. There, almost by chance, she arrives at the director's office shortly after his death, takes her gun and, therefore, ends up becoming the director of that organization, Control. All a bit cryptic and peculiar, right? That's right, since the plot proposal of the game happens to be somewhat psychedelic and almost illogical at first, but then it breaks down its responses as the hours pass. However, we must say that although the story is well spun and interesting, it is not what will keep us playing Control until we discover all the secrets.

That responsibility corresponds to the gameplay. First of all because it changes the usual pattern in Remedy's games, opting for a gigantic, changing and interconnected world , instead of linear levels. The Immemorial House, which is where almost the entire adventure takes place, is a gigantic building that is modified as we go and is more than enough size to host an adventure that lasts a good dozen hours , lots of secrets and tons of backtracking. In this way, at almost any time we can retrace our steps and go back to discover what surprises, in the form of documents or enhancers, we have been leaving behind. That is, the same roll as the games called Metroidvania , but applied to a highly detailed three-dimensional world. The proposal works, although a little more detail on the quick map that we can access at any time would not have been wrong, since remembering all the locations that we have been leaving 'for later' becomes somewhat complicated.

Another important piece of this equation is the exponential growth in terms of possibilities of the protagonist. On the one hand there are the powers that we are acquiring : launching objects of furniture (which is destructible in most cases), creating shields around us, flying, carrying out powerful melee attacks ... In general, the powers of Jesse Faden They end up going far beyond what was seen in Quantum Break, feeling powerful in the most advanced confrontations that we find during the adventure. Also, despite the wide variety of possibilities, everything is quite intuitive, so there will be no control problems with Jesse's growth.

On the other hand, there is Jesse's weapon, a destruction tool that transmutes into different variants (which we must unlock), but to which we can also add modifiers to enhance its different effects. It also enhances Jesse herself, who has her own evolutionary tree with various categories, causing her energy bar to grow or have more energy to use her director powers, among other possibilities. In other words, as we dedicate more and more hours to Control, we will discover more areas of the map, more powers that will allow us to rediscover what is already known from the Ancient House and, in addition, we will modify our equipment and capabilities to become a true goliath (not in size), capable of annihilating enemies without batting an eye, and of liberating the Immemorial House from the threat that hangs over it, the Hiss, entities from another world who whisper and take control of the humans they find in their way .

This continuous growth engages, and to this is added its worked mixture of exploration and action, which invites us to revisit known areas while we fight to clean each of the sectors of the Casa Inmemorial. When we face enemies there is no classic coverage system, but we can use them so that they do not make us a strainer. The pace of the fighting is frantic , and the fact that the only way to heal us is to kill enemies adds a further tension to the equation. In addition, the time spent searching on stage is quite balanced with respect to the shootings, although we have to warn you that exploration predominates in this relationship.

All this ends up configuring a most rounded proposal, with moments of tension and relaxation wisely mixed, a story that wins whole as it progresses and becomes less psychedelic, a credible and interesting world and a series of highly satisfying and fun superpowers, that offer new ways to tour the stage as we unlock them. Control is, at the same time, familiar and new, and it has hooked us for a good part of the proposal, although on occasions we have missed a little less exploration and a little more action. Perhaps this balance has been chosen because the variety of enemies is not too high , and Remedy wanted to count a lot. The fact is that despite all this, we were left with a great taste in the mouth at the end of the game.

Beyond this, it's time to talk about the technical finish of the game . In general, the aspect of the title is excellent, although I abuse motion blur in many moments, and there are little jerks here and there, even at times when the hardware of our console does not seem to receive a high level of demand. On the other hand, the facial animations are good, and they manage to contrast the effect of the destruction of scenarios that the Northlight engine has enabled this time. In general, the work of the Swedish developer is good in this sense, how could it be otherwise, knowing what they are capable of.

For the end we have left one of Control's most controversial black spots, its dubbing into Spanish. The work of the actors of dubbing to our language is not good , neither in relation to intonation, nor in terms of lip synchronization, so it ends up being more advisable to use the dialogues in English, with the subtitles in Spanish. In this way we will not get out of the action and we will continue enjoying the rest of the sound plot, which has a good musical accompaniment, and powerful and effective sound effects ... as the situation requires.

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Screenshots will help you evaluate the graphics and gameplay of Control.

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If screenshots are not enough, you can enjoy creative videos from 505 Games

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