Release date22 Jan 2008
Evolve or die. For Paradise, we knew we had to change everything. Burnout was a killer arcade driving game, but for a new generation of hardware and connected player Burnout had to become something more ambitious. Closed tracks made way for an expansive, open city, and we seamlessly synced your friends into the action and let you loose on a heap of cool challenges that unsurprisingly rewarded you for driving like a lunatic. Hey, it’s us after all.
About Burnout Paradise
Burnout Paradise is released by Electronic Arts in 22 Jan 2008. The game is designed by Criterion Games. Burnout Paradise is a typical representative of the Racing genre. Playing Burnout Paradise is a pleasure. It does not matter whether it is the first or a millionth hour in Racing, there will always be room for something new and interesting. Thrilling levels and gameplay Burnout Paradise will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 22 Jan 2008 released games such as:
In addition to Burnout Paradise, the representatives of Racing games also belong:
- 🎮 Construction Truck Simulator - Overtime Expansion Pack
- 🎮 Marble Trap
- 🎮 Offroad Mania
- 🎮 22 Racing Series | RTS-Racing
A complete list of games like Burnout Paradise can be found at AllGame here.
Burnout Paradise is versatile and does not stand still, but it is never too late to start playing. The game, like many Racing games has a full immersion in gaming. AllGame staff continues to play it.
Burnout Paradise is perfect for playing alone or with friends.
At AllGame you can find reviews on Burnout Paradise, gameplay videos, screenshots of the game and other Racing representatives.
Burnout Paradise Remastered - Recensione
Despite the years on the shoulders, perhaps thanks to the higher resolution (there is the option for 4K) and 60fps that never go down, Burnout Paradise seems a title released no more than a year ago. Another merit certainly goes to the total freedom that the game already offered at the time and that was its trademark. As soon as the game starts, you are projected into the heart of Paradise City aboard a racing car and a short tutorial explains the basics of the game. We can go where we want, but above all as we want, without fear of red traffic lights or dangerous accidents, perhaps remembering to go to the workshop every now and then to repair our car, so that it is always shiny and perfect to see. Stopping at the traffic lights scattered around the city you can take on different challenges, which if exceeded give points to our driving license, allowing us to level up and thus unlock faster and more performing cars.
They range from simple races to routes on which to perform reckless stunts, passing through the Man in the Viewfinder mode, which involves reaching a specific point of the city trying to get there safely while all the other cars try to destroy us by sending us off the road or crashing against us at great speed. Obviously, the situation can overturn when, in certain challenges, we are asked to inflict as many takedowns on our opponents as possible; in short, ram them until their car becomes a useless rubbish, here.
The strength of Burnout Paradise therefore still manifests itself today; the goal of the game was and is to never stop the player, who after a challenge does not find himself stuck in a whirlwind of endless menus to select another; it simply keeps the accelerator pressed down past the finish line of a race ready to look for the next. If you decide to go further, at full speed, challenges and races are marked on the game map, to be addressed later. Right here the shadows of this Burnout come out, which already at the time could turn up their noses. Certainly the game is not suitable for those looking for an ordered race system with predetermined routes, since the competitions plan to reach a place on the map without mandatory routes and this at first may be confusing, given the obvious request to memorize the entire city for face them at best, especially given the absence of any form of GPS.
Let's talk about the abundance of the game, however, given that this remastered immediately presents all the additions that arrived only later in the original, such as the presence of motorcycles or the alternation day-night, which makes each challenge different based on the now to which it is faced. The best work has been done on the lights and reflections on this new version (even if they were already excellent in the original) and seeing the sun at sunset illuminate the car red while hurtling along the seafront is really something that seems to have come out of the generation current.
The atmosphere of the game holds up well over the years, also thanks to the soundtrack that presents timeless classics, from Paradise City by Guns'N'Roses (practically the driving song of the whole game, whose city is more than inspired by song) a Run to the Hills of Iron Maiden, a name that also takes one of the challenges of the game, which often hide musical references. But there is also room for Avril Lavigne and her Girlfriend if you are looking for something extremely pop to put in the background while ramming cars, or while you are looking for billboards scattered around the city just waiting to be destroyed (they are the real collectibles of the game). Again, the soundtrack features all the tracks from the original game, a hundred, including those released only later as paid content.
The online sector is identical, allowing you to switch freely from single player to multiplayer with a single click in the pause menu. Obviously for now the game servers are almost empty but it is reasonable to expect to fill up very soon to face the online challenges that foresee up to eight players connected simultaneously and that are a variant of the offline ones. Obviously players can be searched randomly with quick games or selected from the friends list.
I played Burnout Paradise Remastered on a PlayStation 4 Pro connected to a 32 "Philips 6000 32PFS6402 / 12, thanks to a code provided by the distributor. I spent about ten hours trying out the different challenges, cars, bikes and even losing time to wander around the game map just to enjoy the view. It takes several tens of hours to reach the maximum driving license level and complete all the challenges.
We gathered the finest game reviews for you to have a better idea of the Burnout Paradise
Burnout Paradise - game review
The review was based on the X360 version. Also applies to the PS3 version
Editor's note: Recently, Burnout Paradise Video Review has appeared in our pages . We recommend it to your attention.
Burnout . It has been difficult not to come across this title over the past few years. Everyone probably at least something broke on their ears, and even more insightfully maybe even registered that if arcade racing, then only from Criterion Studios. Roughly Well, that's true - fans of developing cosmic speeds without thinking about the consequences of a possible accident know what it's all about. The latest installment of this series, and the first on next-genes, breaks with some of the assumptions made so far and focuses on the ambitious, though banal slogan of the "open world". So we don't have a series of races here, clearly separated routes, or a career mode in the classic sense. There is only Paradise City. Where the grass is green, the girls are beautiful, and Chinese Democracy in the stores.
Immediately after starting the game we are transferred to one of the city streets. We collect only a dilapidated wreck from the scrap yard and we can hit the road. At the very beginning we can get to virtually every, the smallest corner of the metropolis. There is no artificial division into levels or districts (although the bridges are still broken like in GTA - only that we can easily jump over the river). On one hand it's good because the first impression is very positive. The problem begins when we turn around a little and find that we have seen everything. Of course, this is not a right feeling, but it is a fact - we will not experience any special visual shock anymore. The city is quite big, but its charm is not in the surface, but in countless nooks and crannies, such as jumps and shortcuts. You have to get used to this idea, accepting the lack of special surprises after the period of initial familiarization with topography.
All competitions in which we can participate are scattered around the map in the form of markers. Usually they are placed at intersections - we drive onto such, stop and do not release the brake, we add gas - the race will start automatically. It is equally simple to opt out of participation in any event; when we see that we have no chance of winning, we just stand still for a moment. So banal that it's strange. Well, good: competition. You can't complain about monotony here. The basic type of competition is of course standard races, in which we get bearings for the start and finish (sometimes a checkpoint along the way), and it only depends on us how we move from one point to another. Sometimes it pays to go behind the crowd (pushing your opponents off the road loads your afterburner, so it's not stupid), sometimes it's better to look for some clever shortcut. In general, it is nice, although at least at the beginning you have to look too often at the map (BACK button on X360). Its thumbnail in the lower-right corner of the screen will not solve any zagwozdki, so until we get used to the layout of the streets we are doomed to a few seconds of downtime in action.
What do we have next. There is a Marked Man mode in which all other participants try to destroy our ride, and we need to get to the finish line safely. There is also Road Rage, where we get the mission to eliminate a certain number of opponents. As befits a modern, arcade car, there could be some competition based on tricks. This is called Stunt Run, and it involves spinning turns, salt and other strange figures using the jumps located here and there (usually). And that's cool. The level of difficulty in each of these modes increases with the number of completed events of a given type. There is no danger, therefore, that after taking the third license in turn, completely omitting e.g. Stunt Runa, we will be immediately thrown into deep water. If you think about it, this Burnout is full of features of very logical and preventive thinking on the part of programmers.
There is a gadget called Showtime next to these modes. This is such an absurd, bizarre addition that we can activate at any time of the game (even during the race) by simultaneously pressing LB and RB. Our car then falls into an irrational, weightless flight, in which it destroys everything in its path. The more civil cars we hook and the same massacre - the better. And in general, ideally, if we hit a bus, or bounce off the ground so as to hit some interesting billboard. The points will fly by themselves, miracle honey and nuts. It looks stupid by all means - "stupid" in the positive sense of the word. It just doesn't have to make sense, just to have fun.
Career development boils down to acquiring further types of licenses. The game tells us that we will win the next category of law after winning, for example, 20 more competitions - and that's basically everything. There is no narrative or hand lead here. And very good, because the driving force of this type of games must be gameplay par excellence. We must feel that each subsequent race gives us pleasure, it will not be replaced by any feature prostheses. The authors of Paradise were aware of this and did not wash our eyes with anything unnecessary. There is no tuning, customization of alloy wheels or other crap that usually distracts players from the merits of the case. If you want to change the color of the car, please, go through the paint shop, you can do it even during the race (no need to stop). Do you want to get a new car? Spot something interesting in the city and push the driver onto a concrete pole, and you will collect your trophy at the junkyard. You look at Burnout's menu and wonder what's so little about it. Nothing could be more wrong. Formalities have been reduced to a minimum, meat is abundant.
Single single, but the real fun in Paradise begins only after switching to Xbox Live. We do it extremely simply - press one of the directions on the "cross" and choose the option to join the game (or host it). After a few seconds, other players appear in the city. Revelation! There's a lot of work here. We have an analogous set of gameplay modes from the single (only Road Rage was missing), and more than these gigantic set of challenges to be completed. There will be 300 of them. They are divided according to the number of players needed to complete them: 50 tasks for 2 players, 50 for 3 and so on. You can see that the authors put a lot of heart into inventing these sub-quests; even though there are so many of them, they all seem to make sense. And as we are already at the multiplayer, it is impossible not to mention the mugshots, i.e. photos taken hot players at the time of accidents (of course it is necessary to have a webcam to the console). Photos of pushed to the side and massacred opponents after some time begin to create a tasteful album that you can fancy as part of remembering the good old days.
The graphic side of the game presses into the armchair at the first contact. Gather some people around the TV, start Burnout and just wait for their choral "Uuu!", "Wooo!", "Eeeee!" at each accident. Whenever we go into something, we apologize, we will see a truly sadomasochistic replay, where the main role is played by popping glass and bending sheet metal. By the way - it's easy to guess why in such circumstances it was abandoned placing virtual people in the vehicles, hyha. But. Everything here is just cool. Starting from the design of all menus, through color filters (check the blue shadows at the top and bottom of the screen), and ending with the animation and special effects. Fashionable and current - like from EA. Similarly, with music, among which we will find flashes of pop-culture consciousness of American decision-makers. In the foreground LCD Soundsystem ( Us v Them ), which is probably one of the coolest people in the world with the team. Heh. I can only hear that someone is annoyed by the incoming radio DJ (from the station called Voiced Crash FM). Me personally not.
Arcade - how can you not love this word, this support of all video games that have ever seen the light of day. Even the largest PC-conservative is able to sit in front of Paradise for several minutes and have a great time. Without thinking that you can't adjust the suspension hardness here. No, I am a bit full of stuff, but Burnout is a game of this type: it will appeal to everyone, small and large. Some will find in it the perfect way for a short, casual relaxation, while others will dissolve in a multitude of Achievements and challenges to complete in multiplayer. Console games are expensive - too expensive. But for some of them it is worth paying these two hard-earned bills. Burnout Paradise is just such a few.
Krzysztof "Lordareon" Gonciarz
Screenshots will help you evaluate the graphics and gameplay of Burnout Paradise.
If screenshots are not enough, you can enjoy creative videos from Electronic Arts
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