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Borderlands 2

Borderlands 2

  • Publisher
    Aspyr Media
  • Developer
    Gearbox Software
  • Release date
    18 Sep 2012

Another period of shooting and plundering starts. Play as one of four new Vault Hunters in an immense new world brimming with animals, mental cases and the malicious super cerebrum, Handsome Jack. Find new companions, outfit yourself with a bazillion weapons and battle on the opposite side in the 4 player coop for the tenacious mission for retribution on an unexplored and erratic planet! Fundamental highlights: Completely new characters and totally new classes: With the alarm , the Commando, the Gunzerker and the Assassin there are 4 spic and span classes. Slip into the job of the Gunzerker, whose lethal capacities permit him to shoot any two weapons in the game simultaneously. Likewise, it is conceivable to build up the capacity so you can accomplish a bigger number of things with two weapons than you have ever longed for. Two submachine weapons? Cool. Two rocket launchers? Certainly! Two marksman rifles? Obviously, who likes it! Okay prefer to attempt different styles? Perhaps somewhat more strategic? There are a few classes to browse! Dynamic on the web and Lan Coop: Experience your undertakings with companions, either on the web or over LAN. Borderlands 2 offers a consistent framework, which permits you to join or leave a game without restarting. What's more, you can take your rigging with you from any game to some other. A holding story: Find yourself in the solidified tundra of Pandora toward the start of your mission for retribution. Reveal the abhorrent maneuvers of the Hyperion Corporation and handle a planet-wide intrigue - the accursed Hyperion CEO, Handsome Jack. (Goodness, he likewise asserts he opened the vault himself!) 87 Bazillion… of everything: notwithstanding the new weapon framework, you'll be behind procedurally produced shields, projectiles, class adjustments, and a whole lot more. Also, you thought there was a lot of plunder in the primary Borderlands! Fresh out of the box new conditions on Pandora: Hunt through the pristine territories of Pandora that are more alive than any other time in recent memory! From the cold tundra, to the risky fields, to the caverns outside, you will be shocked by the unusual universe of Pandora inevitably! Shiny new rivals: An entire host of new adversaries are holding back to be murdered out there. Raising, gorilla-like harasser mongs, noxious, ruthless stalkers, and the mechanical Hyperion armed force, drove by Handsome Jack, are only a couple of the new enemies in Borderlands 2. Consideration: The Mac adaptation of Borderlands 2 is just in English, French , Italian, German and Spanish accessible.

see all / fold
AGM score 88%
GameSpot 8.5
first person shooter
assault rifle
sniper rifle
submachine gun
rocket launcher
downloadable content
humble bundle
playstation trophies
role playing
cooperative play
treasure chest
playstation plus
random loot
xbox one backwards compatibility
games with gold
dlc season pass
black market
color-coded loot
rotatable objects
multiplayer lan
iron sights
gun safe
welding machine
rpg game,
role-playing shooter
shooter game
playstation now
humorous loading screen messages
canonical death
blue screen of death
first person shooter...
borderlands2 game
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About Borderlands 2

Borderlands 2 is released by Aspyr Media in 18 Sep 2012. The game is designed by Gearbox Software. Borderlands 2 is a typical representative of the Role-playing (RPG) genre. Playing Borderlands 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Borderlands 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 18 Sep 2012 released games such as:

In addition to Borderlands 2, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Borderlands 2 can be found at AllGame here.

Borderlands 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Borderlands 2 is perfect for playing alone or with friends.

At AllGame you can find reviews on Borderlands 2, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Borderlands 2

The opening cutscene introduces the four new Vault Hunters as they ride a train on Pandora. However, the train is a trap set by Handsome Jack, and it explodes. The Vault Hunters regain consciousness in a frozen wasteland and are found by the last remaining Hyperion CL4P-TP ("Claptrap") unit. The Guardian Angel contacts the Vault Hunters and instructs them to accompany Claptrap to the city of Sanctuary, and to join the Crimson Raiders, an anti-Hyperion resistance movement, in order to defeat Handsome Jack. Claptrap and the Vault Hunters are able to escape the frozen wastes after defeating Captain Flynt, the local bandit leader, and retaking Claptrap's boat. Along the way, Handsome Jack taunts the Vault Hunters, while the Guardian Angel offers advice and comfort. Upon arriving at the gates of Sanctuary, the Vault Hunters are asked to rescue Roland, now leader of the Crimson Raiders, who has been captured by a bounty hunter called the Firehawk. The Vault Hunters meet the Firehawk, who turns out to be Lilith(an existing and playable character in Borderlands), whose powers as a siren have been significantly enhanced by the new supply of eridium. Lilith informs the Vault Hunters that Roland was actually captured by a group of bandits. After fighting through the bandits' territory, the Vault Hunters rescue Roland and return to Sanctuary. Roland and Lilith learn that the Vault Key is being transported aboard a Hyperion train, and task the Vault Hunters to retrieve it. To accomplish the mission, the Vault Hunters enlist the aid of former Vault Hunter Mordecai, and of Tiny Tina, a psychotic explosives-obsessed thirteen-year-old. The Vault Hunters derail the train, but instead of finding the Vault Key, they encounter Wilhelm, a powerful Hyperion cyborg. After Wilhelm's defeat, the Vault Hunters recover his power core, which Roland recommends be used as the power source for Sanctuary's shields. The power core turns out to be a trap; it allows the Guardian Angel, who is actually working for Jack, to lower the city's shields and render it vulnerable to a bombardment from the Hyperion moon satellite. Lilith saves Sanctuary, which was originally a large spacecraft, by activating its engines and teleporting it away; for the rest of the game, Sanctuary exists as a flying city in the sky. Jack's true plan is revealed: to open Pandora's second Vault and unleash The Warrior, a powerful lava, eridium, and rock creature controlled by whomever releases it. Additionally, he is forcing Angel to help him charge the Vault Key more quickly than usual. Angel communicates with the group in Sanctuary, and despite hostile treatment from Roland, divulges that the Vault Key is kept with her in a Hyperion facility. She also shares information about the formidable defenses of the facility. The Vault Hunters embark upon a series of missions in order to assemble what is needed to overcome these defenses, including obtaining an upgrade for Claptrap, visiting the Hyperion city of Opportunity, and enlisting the aid of Brick, now leader of the Slab clan of bandits. During the process, Mordecai's pet bird Bloodwing is captured and killed by Handsome Jack; a grief-stricken Mordecai vows revenge and joins the other three former Vault Hunters at Sanctuary. Roland and the Vault Hunters assault the Hyperion compound and meet Angel, who is not only a real person, but a siren, and Handsome Jack's daughter. She requests to be killed in order to stop her father from charging the Vault Key and gaining control of The Warrior. Handsome Jack sends in waves of security forces in order to protect his daughter, but ultimately, Roland and the Vault Hunters, with the help of late arrival Lilith, successfully kill Angel. An enraged Handsome Jack teleports in, kills Roland, and captures Lilith, whom he forces to resume charging the Vault Key in Angel's stead. Lilith manages to teleport the Vault Hunter out of the facility and back to Sanctuary. Mordecai and Brick decide to learn the location of the second Vault and confront Handsome Jack and The Warrior. While the Vault Hunters travel to the Hyperion Information Annex and obtains the Vault's location, the two steal a Hyperion ship. The Vault Hunters approach on foot, battling elite Hyperion security forces, while Brick and Mordecai are shot down but left alive. Ultimately, the Vault Hunters confront, battle, and defeat Handsome Jack himself, but arrive too late to prevent him from opening the Vault. Handsome Jack summons The Warrior, a gargantuan dragon-like lava creature, and orders it to kill the Vault Hunters. After a long battle, the Vault Hunters defeat the Warrior, and executes Handsome Jack in the aftermath. Brick and Mordecai arrive just as Lilith attempts to destroy the Vault Key. However, she accidentally activates a secret information bank containing a huge map of the galaxy with several Vaults marked on it. Lilith remarks that "there ain't no rest for the wicked" before the screen fades to black.

Review of Borderlands 2 - this is how sequels should be done!

Author: Krystian Smoszna
Date: 2012-09-18 04:49:00
The review was based on the PC version.

It is not often that a product representing a new brand achieves such spectacular commercial success as that of Borderlands . With almost five million copies sold of the game by Gearbox Software, this difficult art undoubtedly succeeded, and the result obtained allowed the Americans to seriously think about creating a full-fledged sequel. Today, nearly three years after the premiere of the original, the continuation expected by many officially debuts on the market. And at the outset I will reveal that this is a continuation by all means successful , and the main merit of this is the numerous improvements that the developer decided to make in the formula he developed.

These improvements can be seen on many levels, but the most striking example is the story. In the original, the story was only a background for the events on the screen, which was largely due to the way it was presented - the narrative practically did not exist, and after a few hours like unfettered slaughter we basically forgot why we had to think about it in advance. In the "two" this problem has been completely eliminated. Tasks from the bulletin board have gone practically underground, most of the missions we get from independent heroes, who always devote a moment to introducing the necessary details , thereby saving us from reading dry text.

The creators also made better use of the principals themselves. The most important people of the drama accompany us throughout the entire game, so we do not have the impression of constantly jumping from flower to flower, as in "only", where the quests were drumming from the type just met and flew to the next location. The intrigue itself has finally gained in quality. The main plot is really interesting, the script sticks together and maintains continuity, from beginning to end. There are even twists here! They may not impress as much as in other titles, but compared to the totally mutilated prototype in this respect, the difference is huge. "Two" tells more about the adventures of Brick, Lilith, Roland and Mordecai than its predecessor, and that alone should give food for thought what the gap separates the two games in this respect.

Tasks have also been worked hard. The authors clearly limited the quests of finding items that for unknown reasons were scattered in various strange places (all kinds of audiologies or pieces of poppers), instead the creators varied standard tasks for Borderlands , i.e. assassinations and courier missions. Additional optional guidelines have appeared on the list of conditions to be met, which will result in more experience points. In addition, time restrictions were introduced, sometimes forcing them to act in a hurry, and the option of choosing a prize was added. Not only that, it happens that the task can be checked off by one of two different people. In such cases, we never know what we will get for our efforts.

Most, however, enjoys what the creators did in the construction of the mission, but in their content. Quests are not only interesting, but above all fun, and sometimes totally crazy. The scriptwriters played with the convention, showing a great sense of humor. Here, nothing can be taken seriously, as you will see for yourself, looking for inspiration for the Scooter love letter or determining which member of the treasure hunter group has stolen the money they found. There are some deadly serious and reflection-provoking scenes in the game, especially in some of the missions of the main storyline, but the side quests are already riding on the whole, where absurd often chases absurdity. You will remember these words after meeting Face McShooty.

The creators of Borderlands 2 did an amazing job on the site designs. The barren wastelands known for "ones" are no longer the only attraction of Pandora. We start our visit to the planet with a stay in an icy land, and later, among others, green areas with picturesquely located waterfalls, the futuristic city of Handsome Jack, as well as areas devastated by Eridium. Five years after our last visit, the world has clearly become blush. Interestingly, a greater variety of colors and the introduction of more eye-catching territories did not negatively affect the post-apocalyptic climate. Bloodthirsty bandits, vehicles straight from Mad Max and built from just about anything settlements still remind us that we are far from paradise.

Gearbox has made many improvements in mechanics, seemingly small, but in fact quite significant. Part of the innovation is to improve the comfort of play. Such attractions include the long-awaited second type of car, which allows four people to get into it at the same time, and automatic lifting of ammunition and money located a short distance from the character, also in a situation when we drive a car. However, more significant changes occurred in the hero's development. The authors stopped rewarding with experience of the challenge (as a result, gaining new levels is a bit slower), and in return they introduced a system called Badass Rank, which allows to constantly increase some of the coefficients. Points in this system are earned just for facing challenges - the more difficult they are, the greater the profits. At the beginning bonuses received this way do not look too impressive, but in the later phase of the struggle gain value. Another thing is that everyone, even the smallest percentage addition to the maximum level of health or damage dealt in Borderlands 2 greets with open arms.

The visual setting in relation to the original has not undergone a thorough transformation - we are still dealing with a typical comic line. The artists worked harder on the backgrounds, thanks to which the locations look much more effective. From a slightly different angle, the Sanctuary, which is a starting point for players and the only safe place on Pandora, has been refined. Finally, feel that the metropolis is alive - pedestrians stroll the streets, each of them has something to say, and independent heroes do not stand like stakes, showing no signs of life. The dispassionate emptiness in the "only" strongly affected and hindered an in-depth entry into this fantastic world - here the problem disappeared completely .

The music made a great impression on me , the band with the stars in the composition (Jesper Kyd, Cris Velasco, Sascha Dikiciyan) performed much more than in the original - the songs are more lively, which fits better with the constant slaughter, and for the song strongly reminiscent of Trent's achievements Reznora from Nine Inch Nails deserves a round of applause. The rest of the audio setting was also impeccable. You can feel the power of perfectly sounded weapons in your speakers with every shot, and well-chosen actors have a positive impact on the reception of spoken issues. Another thing is that the dialogues are well written, another plus for writers.

Other reviews

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Screenshots will help you evaluate the graphics and gameplay of Borderlands 2.

Borderlands 2 - scene 1
Borderlands 2 - scene 2
Borderlands 2 - scene 3
Borderlands 2 - scene 4
Borderlands 2 - scene 5


If screenshots are not enough, you can enjoy creative videos from Aspyr Media

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